Ok, thanks. I may go and try the new map if this one gets too hard - which it may well do.
I've just entered the Middle Ages, probably 7 or 8 techs behind the leaders, madly gifting whatever techs I have to the 2 AI's who are stupid enough to be behind even me, in the forlorn hope they may research something different to me and swap techs! Luckily no AI has declared on me yet, but I've built a reasonable number of spears (whoopee!) as defense just in case. They probably think I'm too puny to worry about - that's why they're all polite.
But the lack of iron is not a good thing for Japan on Demi-God. No Samurai for a start (that is assuming I ever get to Chivalry). My best trading partner is England who can provide me with Iron if I can raise the cash, but then it's probably them that I will need to invade with my Samurai....and if they get Riflemen first then that strategy will disappear. My best hope is to turn it to my benefit with a well timed GA.
Another more subtle difficulty is the fact that this map starts you smack bang in the middle of a continent with no coast in sight. I think only my 4th or 5th city was coastal, which meant the Curragh build took longer and so contact was slower.
At the moment I'm focusing on pushing my towns to pop 7 cities to curb the crippling unit support costs I've just incurred by changing to Republic. Methinks Monarchy would have been better, so I may change - might as well use the benefit of being Religious!
The one important thing I've been able to practice on this map for probably the first time is the settler pump. I think I'm finally starting to understand it now and had my capital producing settlers non-stop for a few thousand years. My biggest problem is forgetting to move the luxury slider up on that last turn when you add a pop but your build has 1 turn to go - so time and time again I suffered a turn of disorder and kicked myself!
Another thing I've learned (I haven't played many Demigod games so far) is that early tech research choice is critically important if you are going to stay in touch with the tech leaders. You can no longer expect to research techs first very often, which means you may not get the chance to trade techs with the AI. Every time I finished a tech I found the AI's I knew had just discovered it too and were moving ahead of me. Only when I switched to Literature (which the C3C AI researches very late) did I catch up at all - eventually hawking it around for about 9 or 10 other ancient age techs after spending 30 minutes looking at the foreign advisor's screen to work out which permutation of trades would give me the most techs. And that put me only about 8 techs behind the leaders!!!!! relatively late contact with AI civ's due to the start position (and lower number of civ's than normal) has almost certainly contributed to the difficulty in trading techs early and compounded into the situation I've described.
On the other hand, perhaps my play just sucks! Anyway, good fun! Somebody else try it - it's not that bad but very challenging. I could use the advice!
I've just entered the Middle Ages, probably 7 or 8 techs behind the leaders, madly gifting whatever techs I have to the 2 AI's who are stupid enough to be behind even me, in the forlorn hope they may research something different to me and swap techs! Luckily no AI has declared on me yet, but I've built a reasonable number of spears (whoopee!) as defense just in case. They probably think I'm too puny to worry about - that's why they're all polite.
But the lack of iron is not a good thing for Japan on Demi-God. No Samurai for a start (that is assuming I ever get to Chivalry). My best trading partner is England who can provide me with Iron if I can raise the cash, but then it's probably them that I will need to invade with my Samurai....and if they get Riflemen first then that strategy will disappear. My best hope is to turn it to my benefit with a well timed GA.
Another more subtle difficulty is the fact that this map starts you smack bang in the middle of a continent with no coast in sight. I think only my 4th or 5th city was coastal, which meant the Curragh build took longer and so contact was slower.
At the moment I'm focusing on pushing my towns to pop 7 cities to curb the crippling unit support costs I've just incurred by changing to Republic. Methinks Monarchy would have been better, so I may change - might as well use the benefit of being Religious!
The one important thing I've been able to practice on this map for probably the first time is the settler pump. I think I'm finally starting to understand it now and had my capital producing settlers non-stop for a few thousand years. My biggest problem is forgetting to move the luxury slider up on that last turn when you add a pop but your build has 1 turn to go - so time and time again I suffered a turn of disorder and kicked myself!
Another thing I've learned (I haven't played many Demigod games so far) is that early tech research choice is critically important if you are going to stay in touch with the tech leaders. You can no longer expect to research techs first very often, which means you may not get the chance to trade techs with the AI. Every time I finished a tech I found the AI's I knew had just discovered it too and were moving ahead of me. Only when I switched to Literature (which the C3C AI researches very late) did I catch up at all - eventually hawking it around for about 9 or 10 other ancient age techs after spending 30 minutes looking at the foreign advisor's screen to work out which permutation of trades would give me the most techs. And that put me only about 8 techs behind the leaders!!!!! relatively late contact with AI civ's due to the start position (and lower number of civ's than normal) has almost certainly contributed to the difficulty in trading techs early and compounded into the situation I've described.
On the other hand, perhaps my play just sucks! Anyway, good fun! Somebody else try it - it's not that bad but very challenging. I could use the advice!
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