Ok, into pain again. Second try at Emperor level game, and feeling lost with deciding what is important. Unfortunately Monarch is too boring, so have to try this level.
Some items are easy changes:
-- have to watch happiness more closely. Ok, been there, done it before, more of the same.
-- AI's have cheaper support costs. Ibid.
-- AI's trade faster. Ibid.
But, other changes are more troubling:
-- military starts and continues longer as weak
-- AI's tend to be more trigger happy
-- AI's expand faster.
So, how do you balance all these changes and survive to end of ancient era? What are your initial priorities for C3C?
I lucked out and had a "good start location". 2 wheats and 2 luxuries only 7 tiles away, but suddenly I'm scared. Here I am one city, 2 warriors, and 1 worker. I have met 3 civs and traded what I could for better reputation. But 2 groups of Romans just walked by. One stack of 2 spears and 1 stack of 2 archers. My 2 little warriors are both breathing a sigh of relief and almost dropped a load. I have nothing to trade with the Romans and they are annoyed. Surprise, surprise. Luckily they headed East to yellow, my forces would have died fast. At least they weren't Babs or Jags or I would be dead and gone, gone, gone.
At lower levels you could kinda of count on surviving long enough to build 4-5 cities and then start building a small military. But at this level it seems like the AI's mission is to use early attacks to disrupt your expansion.
So what do you do? How do you balance the needs for
-- defense
-- expansion
-- luxuries
-- workers
It doesn't look like there is time to set up a settler factory. Last time I traded techs for peace, Igot smeared as that just allowed the AI's to jump further ahead. With tech deficit, other AI with GL, and small number of cities, I was eliminated early.
Again, just looking for ideas on how to survive thru the ancient era and some feel for what to expect at this level
-- minimum number of cities you can always build in this era
-- average number of cities you can build in this era
-- maximum number of cities you can build in this era
Thanks for your ideas.
== PF
Some items are easy changes:
-- have to watch happiness more closely. Ok, been there, done it before, more of the same.
-- AI's have cheaper support costs. Ibid.
-- AI's trade faster. Ibid.
But, other changes are more troubling:
-- military starts and continues longer as weak
-- AI's tend to be more trigger happy
-- AI's expand faster.
So, how do you balance all these changes and survive to end of ancient era? What are your initial priorities for C3C?
I lucked out and had a "good start location". 2 wheats and 2 luxuries only 7 tiles away, but suddenly I'm scared. Here I am one city, 2 warriors, and 1 worker. I have met 3 civs and traded what I could for better reputation. But 2 groups of Romans just walked by. One stack of 2 spears and 1 stack of 2 archers. My 2 little warriors are both breathing a sigh of relief and almost dropped a load. I have nothing to trade with the Romans and they are annoyed. Surprise, surprise. Luckily they headed East to yellow, my forces would have died fast. At least they weren't Babs or Jags or I would be dead and gone, gone, gone.
At lower levels you could kinda of count on surviving long enough to build 4-5 cities and then start building a small military. But at this level it seems like the AI's mission is to use early attacks to disrupt your expansion.
So what do you do? How do you balance the needs for
-- defense
-- expansion
-- luxuries
-- workers
It doesn't look like there is time to set up a settler factory. Last time I traded techs for peace, Igot smeared as that just allowed the AI's to jump further ahead. With tech deficit, other AI with GL, and small number of cities, I was eliminated early.
Again, just looking for ideas on how to survive thru the ancient era and some feel for what to expect at this level
-- minimum number of cities you can always build in this era
-- average number of cities you can build in this era
-- maximum number of cities you can build in this era
Thanks for your ideas.
== PF
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