The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
More like 30 workers. All are roaded, but only recently got iron + horses. I hate that UU, and the workers are no where good enough. That and i can't use most of the cities because of the crippling corruption. the palace will be moved a more central position, THEN i'll go to war and use the UU to kill off some half dead unit.
I know i'm cutting it fine , but Spain + Rome are at war, and both love me and are, basically, crap. Invasion by sea? Not with this AI. Swap govs when? in 8 turns, when Feudalism is reseached, to republic, and get that B*****y palace moved ASAP
Build a city RIGHT on the border before attacking if you can, it'll give you an extra turn closer to your target. Your goal should be either a Resource or Capitol for the first attack.
What about a wonder?
You just wasted six ... no, seven ... seconds of your life reading this sentence.
I had so much trouble balancing, I stopped doing it, then my game got better. Build culture only as needed, make sure to have it when you get close to a capitol, eitgher with a temple before you prepare for your first war, or poprushing in all your cities as the need comes, and if you have enough culture, let it slide for a while.
The secret to economising is knowing tech gets cheaper as time goes by, so libraries are only good for culture.
That leaves warmongering, once a civ is close, and Rexing when war is impractical. My first war starts when I have 2 cities, enough to defray some of the unit costs. NonMilitary civs should wait on the barracks, until at least the second war, 40 shields buys only a 33% increase in attack strength. Breakeven comes when a city produces 160 shields of units. Your first war need only yield a few cities, they'll be poprushing units, and their lower population will bite them in the a$$ when you attack again in 20 turns. Also, if you don't approach their capitol, culture won't be a problem, until your next war.
Nonscientic civs pay 80 for a library a 50% increase in science. If each of your cities produced 4 archers, you could probaly increase your empire by 50%. These cities will produce more shields too, so skip building until it makes Sense.
Well I don't know if that means you cannot kill barbs with your UU.
I would think that means no setting aside and area to let the barbs respawn and then kill them over and over.
I do not see a problem with just using your units naturally. Farming is an exploit, killing them as you find them is another thing altogether.
Ok, fair point, i'll do that next time' seeing as they are all gone now.
Just a thought, but if the jt was used to pop a goody hut, then (almost) any outcome is going to be beneficial, because barbs are spawned then there is the chance to gain a worker
You just wasted six ... no, seven ... seconds of your life reading this sentence.
True, but how many huts are you going to be in a position to pop with a Jav? By the time you have some, all the huts are going to be gone. Maybe at a real low level, you may be able to get a hut or two.
Ok, but it was just a thought. The jt is an ok UU, but at this level it seems that it would be better to build 3 warriors, or a legionary, than a javalin thrower.
I suppose that the traits help to balance the needs of expansion, exploration, workers, and defence by boosting needs 1 + 3, letting the player concentrate on needs 2+4 more.
Maya are probably the best civ to jump levels with, aren't they?
You just wasted six ... no, seven ... seconds of your life reading this sentence.
The Mayans have two great traits, but it is a bugger to avoid the real early GA. I used them for some Demi and Sid games. At Emp, you could get by with not using the UU for combat until you feel a GA is not a bad thing.
I am playing a game at Deity now using the Ottoman. I think you could definetly not worry about wonder building triggering a GA, but it would be hard to avoid using the ancient UU above Demi.
I wanted to try a religious civs, but it was hard to find one without a UU that was a sword or archer type. So I went with Science and Industry with middle age UU.
The funny thing was I was next to China and got 2 wars before I even knew the tech for archers. The dutch jumped me after the first war, but never got more than a few units to me as they had to go through china.
As to building the UU ir more units, it is all situational. Get in a spot with one or even no immediate neighbor, you have a different issue than say in my game. I am on the butt of what may be a large contient. I am cut off by China and I know the Dutch were next to them. China pushed the Dutch back where I can't see them. I just got my first galley out this turn. I never got any scouting past China, they would not stand for it. So I have very little knowledge of the map.
BTW I ran into a China sending a cat at one of my cities with a spear. I can't recall seeing any cats attacking me before. One city I captured had three cats in it and I have captured 2 others. Very unusal to see so early in the game.
Comment