Originally posted by planetfall
Lessons learned:
-- Nukes only hit 9 tiles and don't kill everything unlike RL
-- nuking a city does NOT do anything to ICBM there, it may
hit you next turn
-- dumb ICBM's don't even have a movement of 1 on RR. ?Guess they did not hear of RR nukes.
== PF
Lessons learned:
-- Nukes only hit 9 tiles and don't kill everything unlike RL
-- nuking a city does NOT do anything to ICBM there, it may
hit you next turn
-- dumb ICBM's don't even have a movement of 1 on RR. ?Guess they did not hear of RR nukes.
== PF
You make some good points (heheh, I just read this topic with someone's recent resurrection of it), but I have a few comments to make.
Real nukes don't kill everything. Within a certain radius (and smaller radius than many people realize) yeah, everything is about trashed (what IS the square mile coverage of one "square" in civ?!). But they don't completely obliterate a city, all buildings, all units, etc.
I think it is reasonable to assume the ICBMs "in a city" are really in silos outside the city, but the game doesn't model this directly by having you base them in the countryside. So a strike at a city wouldn't touch the ICBMs.
Rail based nukes are not the same as silo nukes (there are similarities, there are differences). From how the game has it set up, we build silo nukes. Not to mention that RR nukes are limited in certain ways, too.
So all in all I think the game has the effect of nukes pretty reasonable for game purposes, though they are fairly abstract like all the warfare aspects of Civ (I, II and III) and SMAC/X.
More direct on the topic, I'm mainly a builder, and when I fight wars it's mostly in a counter-punch role. (and as a result, I don't play above Monarch level, except when I make a concious decision to go more war mongering which is rare). Therefore, I tend to like medieval warfare through industrial or slightly into modern. And of course, while RR are kind of silly with the unlimited movement, for a counter puncher it's great! Still, I do like Arrian's idea for modifying them in the next Civ.
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