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Favorite Era of Warfare

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  • #16
    I like the late Industrial/early Modern era, mainly because I like using air units and having ships that do more than just ferry ground units. I do tend to play archipelago or continents maps so that gives an excuse to use a wider variety of units than just tanks and mech infantry.

    I did make a few changes in the editor. The only units I don't use are subs (until they fix the bug) and paratroopers (who does use paras?).
    Never give an AI an even break.

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    • #17
      I just created a resource called 'Impossible', with 0 occurance rate, which is required for railroads. That eliminates the 'infinite movement of railroads' problem, because you can't build them. And I never saw the point of a production bonus just for spreading railroads everywhere.

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      • #18
        Well, RR's should increase movement in some way, and I do think the production bonus is fine.

        Ideally, I'd like to see rail transit in CivIV work like this:

        You can "load" units at a rail head (city improvement) and transport them to another (similar to an airlift). This happens instantly, but the units will be out of movement points until the next turn. It's not my idea: I've seen it proposed elsewhere, and I like it. I figure then you just need to build 1 rail line between cities (the rails could have an area of influence for the production bonus, say 2 tiles in every direction), not on every tile on the map.

        I'd probably also want a couple different types of roads, such that more modern style roads offered bettern movement than roads built in 1000bc.

        -Arrian
        grog want tank...Grog Want Tank... GROG WANT TANK!

        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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        • #19
          Originally posted by cronos_qc
          Can you change the infinite RR movement in the Civ3Conquest editor???
          Can you push it's enable advance to something like 'Stealth' and then bump up the build times of Mines/Farms in the editor? It may not be realistic, and it certainly changes the economic aspect of the game, but you would have to make due with roads for most of the game.

          Ideally, it would be nice to have multiple levels of Tile Improvements to offset the economic loss, but there is always the hope that civ4 will fix this.

          I tend to build in the Ancient Age, and then try to expand via military in the Medieval age. Getting 'Knights Templar' really helps warmongoring too...
          Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
          ...aisdhieort...dticcok...

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          • #20
            Trippers,

            Great question. I used to always wait until the Modern Era, but now rarely am much in the Modern Era. C3C has changed the way I play. I went from Modern Era to Ancient, to a floating style. Lately I have been getting GA too soon, or SGAs in middle of Middle Ages. I hate to waste GA or SGA, so I revert to builder as much as possible during those periods.

            Current favorite periods:
            Late Ancient to Early Middle
            -- good variety of units
            -- no one unit is overwhelming
            -- no RR effect
            -- Ancient era UU's are weakened by tech advances

            Late Middle to Early Indust
            -- now the fight for luxuries comes intense
            -- Cav's are here and that extra movement means both more opportunity for offense and more opportunities for Opps, I missed that enemy unit
            -- decision points are more blurred: offense, defense, artillery, or improvement??


            Weak periods:
            Early Ancient
            -- archer attacks don't work
            -- land grab is for unclaimed territory
            -- no time for offensive units

            Industrial
            -- if don't build infrastructure, the civs with infrastructure will roll over you in early Modern
            -- RR means delay in warfare to build SOD

            Modern
            -- new air and navy is nice but not yet there yet. Need bomber between stealth and B17. Need fighter between spitfire and F14.
            -- TOW is good, but need stronger upgrade unit
            -- guerrilla is a bit weak
            -- enhanced/cheaper espionnage would add a nice dimension
            -- improved marines/paratroopers would add excitement
            -- radar art's are too ineffective
            -- need a tank between Sherman and Abrams
            -- can you say invisible guerrilla with bio weapons?


            Enough for now.

            == PF

            Well almost.

            Trip: "What do you see as the strongest strengths of C3C and the weakest links?" Beside RR, what else would you change to make the game more fun?

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            • #21
              Early industrial is the best period of warfare. It's the only time you truly _need_ artillery for offense at levels below deity. Cavalry trying to take down Riflemen without bombardment is futile.

              Cavalry stacks with cannons and riflemen for support. Ironclads harrying his poor frigates and galleons. Meanwhile juggling in factories and railroading every tile you see.

              Once the factories are in place it becomes ridiculously easy unless you are missing rubber and/or oil.

              Medieval wars are fun. Especially the early ones. Trebuchets, pikes and MI stacks, with knights for harrying. Though the naval game is very, very lacking here.

              I'm not very fond of the airpower implementation. It's too abstract compared to the rest of the wargame.

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              • #22
                Late Medieval/ Early Industrial - Emperor

                I play a builder game until this time and then when I get Nationalism I mobilize and overwhelm everyone on my continent with Calvary and Riflemen. I can't play Ottomans anymore because to do this with Sipahi makes the game ridiculously easy.

                Once that has been accomplished, I used the last few turns of mobilization to crank out Longbowman. These upgrade to Guerilla (!) and they are cheap defenive troops for overseas invasion in late industrial/early modern.

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                • #23
                  I like Nuclear Wars in Modern Times. Just a nice, huge excange of ICBMs and Tacnukes until almost everything's polluted and your cities have been starved down to 1 or 2 pop...after which you have a giant devastating conventional war.

                  Nothing like fighthing over a radioactive wasteland, that's for sure.

                  BTW, HAS anyone here been in a very, very large scale ICBM exchange? One exchange I was in rubbed out a couple of Civs within the first few turns, at which point the strikes had destroyed a lot, including ICBM forces.
                  Now just don't go forming any angry mobs now, you hear?

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                  • #24
                    I have to agree with a lot of people here and say that the early middle ages are my favorite era for warfare. Although, the late middle ages are fun with their cavalry and cannons...

                    About railroads: I like the idea Arrian mentioned, but without the city improvement. I don't think a city improvement would be necessary. As far as providing production boosts, I'd rather have modern farms and modern mines (or something along those lines) do that instead of rails.
                    "Every time I have to make a tough decision, I ask myself, 'What would Tom Cruise do?' Then I jump up and down on the couch." - Neil Strauss

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                    • #25
                      Anything up to late medevial. All of my games are settled by then anyway...

                      As much as I love moving my units along railroads...perhaps they should go down to 1/10 of a MP?
                      Don't eat the yellow snow.

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                      • #26
                        Ancient and Medeival are always the most fun and exciting. The reasons why have all been stated!

                        RRs are BROKEN!

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                        • #27
                          RR's are not "broken"- RR's have always been like this, the great change being the attacker can't exploit it as well.

                          This is what airpower is for: use your bombers to take out railroads and isolate the battlefield. Use defensive units to defend your stack as it tries to navigate the enemy territory, and most importantly, attack from multiple fronts, not just one giant stack going through. This is where parattroppers can come in, drop them in some areas and pillage.
                          If you don't like reality, change it! me
                          "Oh no! I am bested!" Drake
                          "it is dangerous to be right when the government is wrong" Voltaire
                          "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

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                          • #28
                            Another vote for late Ancient/early Medieval. Good selection of units and gov't choices lets you mix up your playing style. A lot of UUs to contend with too.

                            Once Cavalry comes along, the game goes downhill, warfarewise. The human player tends to gun for Mil Trad quickly. Once you have it, there's little point in building anything but Cavalry and perhaps the occasional Musket for a long time. In addition, there's little point in using any other gov't but Republic once you have Cavalry. Leaving units in AI territory is a major cause of WW, however you can avoid it to a great degree with 3 move Cav.

                            In the early Ancient era, you must expand or die. Early UUs are mostly a waste.

                            The Industrial era favors defense for a loooong time until Tanks. Tanks are great but you need lots of them. The tedium of moving around dozens of units drags down gameplay. Also, my Tanks usually outpace the range of my air units and rebasing air units one at a time is excrutiating.

                            The Modern era? Who makes it that far?

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                            • #29
                              Originally posted by PresidentMarcos
                              BTW, HAS anyone here been in a very, very large scale ICBM exchange? One exchange I was in rubbed out a couple of Civs within the first few turns, at which point the strikes had destroyed a lot, including ICBM forces.
                              In one game, but it was extremely boring. Down to 2 major civs. I had 20 ICBM's and 10 tacticals, AI had 10 ICBMS and SDI. Other 3 AI's still in the game did not matter.

                              Lessons learned:
                              -- ICBM's are darn expensive and are overpriced for value
                              -- SDI works and makes ICBM's more expensive
                              -- tacticals reduce cost but do have range limitation
                              -- Nukes only hit 9 tiles and don't kill everything unlike RL
                              -- nuking a city does NOT do anything to ICBM there, it may
                              hit you next turn
                              -- AI does poor targeting with nukes. It will continue hitting dead cities instead of your more productive cities.
                              -- other AI's put you at -100 in reputation
                              -- still need to get unit in city to destroy it
                              -- easier game if use armor and artillery instead of nukes.
                              -- it is boring to have nukes when AI's best city has production of 9.
                              -- dumb ICBM's don't even have a movement of 1 on RR. ?Guess they did not hear of RR nukes.
                              -- finally, you want to win the game BEFORE SDI is even close to
                              AI

                              == PF

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                              • #30
                                I like Medieval prior to the appearance of Cavs quite a bit, but my favorite has to be Industrial, I’d say after the ability to build transports through early Modern era and the ability to build MAs (which radically change the game). At this point, I usually have domestic and continent concerns well in hand, and can go adventuring overseas. It is the single point in the game where a variety of naval options are available, and one can use true combined arms - air, sea, artillery, land and amphibious units - all at once in attack.
                                "Guess what? I got a fever! And the only prescription is ... more cow bell!"

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