The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by vmxa1
Thanks for clearing that up, but I still don't know her.
She plays the wife on King of Queens
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
I'm really learning about coping with corruption in my AU501 game (just reached Flight last about 1:30 this morning). yawn Byzantium has gotten quite large and spread over about six mini-continents. The outliers stink without civil engineers.
What is the consensus so far about the worth of police and police stations? Are they at all worthwhile?
What is the consensus so far about the worth of police and police stations? Are they at all worthwhile?
My empirical experience is that any city with a net output of 1 shield is helpless, and that no amount of improvement helps, including police stations. I usually switch them to max. food and 'harvest' workers or put them on really long-term buildings (banks and the such).
What is the consensus so far about the worth of police and police stations? Are they at all worthwhile?
In 1.12, the effects of courthouse and police stations are minimal on far away cities. If you do not build Womens Suffrage, it may help to build poilce station in any captured cities that have enemy citizens for war weariness reasons.
I find much more use for police specialists. I rush anything I build in high corruption cities. I use as many police specialist as possible in those cities to generate extra shields to make the cost of rushing improvements less
The show with the most ridiculous premise in the world: that Leah is married to a fat slob.
Nevertheless, a damn lucky fat slob!
So if you meet me have some courtesy, have some sympathy and some taste
Use all your well-learned politesse, or I'll lay your soul to waste Re-Organisation of remaining C3C PBEMS
Simple: Civil Enginers can ONLY boost production of city impovements and wonders.
They have no affect on unit production.
Originally posted by Hermann the Lombard
Something simple that I've never read: in many cities civil engineers produce precisely ZERO shields. What's going on?
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
Originally posted by Hermann the Lombard
Something simple that I've never read: in many cities civil engineers produce precisely ZERO shields. What's going on?
You don't see the 2 shields in the "shield box" in the city view, but they are added in to the calculation to reduce the build time of the improvement.
So if you meet me have some courtesy, have some sympathy and some taste
Use all your well-learned politesse, or I'll lay your soul to waste Re-Organisation of remaining C3C PBEMS
My empirical experience is that any city with a net output of 1 shield is helpless, and that no amount of improvement helps, including police stations. I usually switch them to max. food and 'harvest' workers or put them on really long-term buildings (banks and the such).
A City (over size 6) would have to be suffering from massive corruption for it to have a factory and provide only one shield. Use Civil engineers to assist building:
1) a Temple
2) Marketplace
3) Factory
After the factory is finished then it should be a good enough producer to finish off the rest of the improvements, It's my experience that a Metro over 20 with all corruption producers and commercial improvements will have corruption from 40-50% (edit: even if it suffers from massive corruption due to distance or rank) . , which is more than enough to keep your civ in the black.
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
Originally posted by joncnunn
Simple: Civil Enginers can ONLY boost production of city impovements and wonders.
They have no affect on unit production.
OIC!! Thanks. (Makes sense too. Hmm...another specialist for C4: The Drill Sergeant.)
Originally posted by Thriller
You don't see the 2 shields in the "shield box" in the city view, but they are added in to the calculation to reduce the build time of the improvement.
I saw the shields appear beneath the CE heads, and saw the change in the "turns to go" number. The other part I didn't figure out, especially because it tended to happen on remote islands (in AU501) so I wondered if it had to do with access to a specific resource or some such. Well, now I know!
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