Re: So you conquered half the world...
What I do is cash rush improvements in the conquered area.
Edit: If I've done raizing in the same general area previously and so now there's this large whole in my territory that the AI is going to want to fill and this city is at least pop 9 I might rush a Settler first before any structure.
Usally the first thing I rush is a Temple if I don't have some wonder placing a strucuture in that city generating culture, otherwise it would be skipped.
Next I rush a Marketplace for happiness reasons.
This is followed by rushing a Court House.
For cultural purposes, I may rush Libaries and Universitys next or if not needed skip.
This would usually be followed by rushing a Police Station.
Then if it's a border city, the rest of the cultural buildings would be rushed.
Finally rush a Factory (and Off Shore Oil Platform if benifitical) and the city should be able to normally build the rest of the structures over time. Sure it's never going to be as good as the core land, but that's quite okay because it's main contrubtion is all those luxaries now inside your borders and maybe a key stregetic resource or two.
Note that with 1.15 newly conquered large cities far way will often produce a net of 2 shields instead of just 1, and the Court House and Police Station may be more effective as well.
Because in 1.15, max corruption is 90% instead of 95% and also each city improvement that's anti-corruption reduces max corruption by 10%.
What I do is cash rush improvements in the conquered area.
Edit: If I've done raizing in the same general area previously and so now there's this large whole in my territory that the AI is going to want to fill and this city is at least pop 9 I might rush a Settler first before any structure.
Usally the first thing I rush is a Temple if I don't have some wonder placing a strucuture in that city generating culture, otherwise it would be skipped.
Next I rush a Marketplace for happiness reasons.
This is followed by rushing a Court House.
For cultural purposes, I may rush Libaries and Universitys next or if not needed skip.
This would usually be followed by rushing a Police Station.
Then if it's a border city, the rest of the cultural buildings would be rushed.
Finally rush a Factory (and Off Shore Oil Platform if benifitical) and the city should be able to normally build the rest of the structures over time. Sure it's never going to be as good as the core land, but that's quite okay because it's main contrubtion is all those luxaries now inside your borders and maybe a key stregetic resource or two.
Note that with 1.15 newly conquered large cities far way will often produce a net of 2 shields instead of just 1, and the Court House and Police Station may be more effective as well.
Because in 1.15, max corruption is 90% instead of 95% and also each city improvement that's anti-corruption reduces max corruption by 10%.
Originally posted by Truman_Capote
Given that, how do you make your new territories profitable, instead of dungheaps stuck building temples and courthouses for the rest of the game?
I didn't use to have to worry about this when I played on Regent and Monarch, but I'm starting on Emp so my core cities are not enough to sustain frequent military actions against the AI.
I'm not looking for help in any specific example, rather advice that is good in most situations. I've heard about use of taxmen and scientists, as well as starving the population and then building it back up, but when people discussed these strategies, they mentioned them in passing and in no great length due to the fact that they already understood them. I've also heard about a very powerful exploit called the Palace Rank Jump?
Commence abuse. Presume I know enough to win on Monarch but from that point on talk to me like I'm an idiot, especially when it comes to the finer points of micromanagement. (I still have trouble with Settler Pumps. I'll try to start one only to realize I've failed and frittered away 1500 years doing so.)
Given that, how do you make your new territories profitable, instead of dungheaps stuck building temples and courthouses for the rest of the game?
I didn't use to have to worry about this when I played on Regent and Monarch, but I'm starting on Emp so my core cities are not enough to sustain frequent military actions against the AI.
I'm not looking for help in any specific example, rather advice that is good in most situations. I've heard about use of taxmen and scientists, as well as starving the population and then building it back up, but when people discussed these strategies, they mentioned them in passing and in no great length due to the fact that they already understood them. I've also heard about a very powerful exploit called the Palace Rank Jump?
Commence abuse. Presume I know enough to win on Monarch but from that point on talk to me like I'm an idiot, especially when it comes to the finer points of micromanagement. (I still have trouble with Settler Pumps. I'll try to start one only to realize I've failed and frittered away 1500 years doing so.)
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