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  • #16
    Re: So you conquered half the world...

    What I do is cash rush improvements in the conquered area.

    Edit: If I've done raizing in the same general area previously and so now there's this large whole in my territory that the AI is going to want to fill and this city is at least pop 9 I might rush a Settler first before any structure.

    Usally the first thing I rush is a Temple if I don't have some wonder placing a strucuture in that city generating culture, otherwise it would be skipped.

    Next I rush a Marketplace for happiness reasons.

    This is followed by rushing a Court House.

    For cultural purposes, I may rush Libaries and Universitys next or if not needed skip.

    This would usually be followed by rushing a Police Station.

    Then if it's a border city, the rest of the cultural buildings would be rushed.

    Finally rush a Factory (and Off Shore Oil Platform if benifitical) and the city should be able to normally build the rest of the structures over time. Sure it's never going to be as good as the core land, but that's quite okay because it's main contrubtion is all those luxaries now inside your borders and maybe a key stregetic resource or two.

    Note that with 1.15 newly conquered large cities far way will often produce a net of 2 shields instead of just 1, and the Court House and Police Station may be more effective as well.
    Because in 1.15, max corruption is 90% instead of 95% and also each city improvement that's anti-corruption reduces max corruption by 10%.

    Originally posted by Truman_Capote
    Given that, how do you make your new territories profitable, instead of dungheaps stuck building temples and courthouses for the rest of the game?

    I didn't use to have to worry about this when I played on Regent and Monarch, but I'm starting on Emp so my core cities are not enough to sustain frequent military actions against the AI.

    I'm not looking for help in any specific example, rather advice that is good in most situations. I've heard about use of taxmen and scientists, as well as starving the population and then building it back up, but when people discussed these strategies, they mentioned them in passing and in no great length due to the fact that they already understood them. I've also heard about a very powerful exploit called the Palace Rank Jump?

    Commence abuse. Presume I know enough to win on Monarch but from that point on talk to me like I'm an idiot, especially when it comes to the finer points of micromanagement. (I still have trouble with Settler Pumps. I'll try to start one only to realize I've failed and frittered away 1500 years doing so.)
    Last edited by joncnunn; January 31, 2004, 18:09.
    1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
    Templar Science Minister
    AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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    • #17
      Backward cities that produce no shields, no commerce, no nothing, no matter how many improvements you build - the sole strength of such cities, is THEIR INHABITANTS.

      Two words:

      CANNON FODDER!

      Entire nations of otherwise unproductive Üntermenschen can be turned into riflemen/infantry/mech inf. by a few simple clicks of that lovely green button. And if they revolt, you just bring in more entertainers from an inexhaustible supply of expendable human capital. Only music on the radio!

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      • #18
        I think after you've conquered half the world, the AI should send you a popup window saying: "You won. I resign. Start over?" o YES o NO

        And then you get credit in Hall of Fame for a 'Surrender Victory' .

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        • #19
          The way corruption has been 'fixed' for v1.15 of the beta patch means that if you are stuck on a smallish continent you can build one of your Palace or Forbidden Palace on another, even distant, continent, and the cities there will be quite productive. Not as productive as your cities near the Palace, but far better than they once more. This was a good change, I think, as it meant you could expect to have a fair production rate even on a map where you started off with little land around your immediate settlement area.
          Consul.

          Back to the ROOTS of addiction. My first missed poll!

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          • #20
            Originally posted by bfg9000
            I think after you've conquered half the world, the AI should send you a popup window saying: "You won. I resign. Start over?" o YES o NO

            And then you get credit in Hall of Fame for a 'Surrender Victory' .
            Yeah, but the domination limit is 66% - not that far off half the world.

            Personally when my territory is over half totally corrupt I go Communist - but that's a limitation of 1.29 vanilla Civ.

            Maybe Civ4 will allow more than 1 Forbidden Palace? Or maybe make the number dependant on Govt type.
            Some cry `Allah O Akbar` in the street. And some carry Allah in their heart.
            "The CIA does nothing, says nothing, allows nothing, unless its own interests are served. They are the biggest assembly of liars and theives this country ever put under one roof and they are an abomination" Deputy COS (Intel) US Army 1981-84

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            • #21
              Cruddly,

              Under C3C, you can go commie and have 3:
              -- FP
              -- Palace
              -- Secret Police Hdqrs.

              == PF

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              • #22
                The only city that can be described as 'unproductive' are cities on tundra that cannot grow due to lack of food or are so closely spaced that they are prohibited from growth (camps, mini-cities, ect) All other cities can (and should) have all of the improvements in them. Although it may be an initial drain on your economy a city only needs 26 uncorrupted commerce to break even with all of the impovements built. If you move the palace to the center of your empire you should be able to get this out of your cities on all but the largest continents. Placement of the FP (and the SPHQ) is no longer an issue because it reduces corruption but the reduction is no longer relative to the distance from the FP.
                * A true libertarian is an anarchist in denial.
                * If brute force isn't working you are not using enough.
                * The difference between Genius and stupidity is that Genius has a limit.
                * There are Lies, Damned Lies, and The Republican Party.

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                • #23
                  Originally posted by Cruddy
                  Maybe Civ4 will allow more than 1 Forbidden Palace? Or maybe make the number dependant on Govt type.
                  Or you can check out the epic Double your Pleasure mod, which from memory adds at least an additional 2 FP's! And we'll see you back in 6 months when you've finished your first game!
                  So if you meet me have some courtesy, have some sympathy and some taste
                  Use all your well-learned politesse, or I'll lay your soul to waste

                  Re-Organisation of remaining C3C PBEMS

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                  • #24
                    Originally posted by Mad Bomber Placement of the FP (and the SPHQ) is no longer an issue because it reduces corruption but the reduction is no longer relative to the distance from the FP.
                    I haven't checked the FP Corruption issue threads lately, since I'm not sure if the FP effect will be changed again in the official patch.

                    The last discussion I recall was that no-one had worked out the best FP location yet, so is it now clear that it doesn't make much difference?
                    So if you meet me have some courtesy, have some sympathy and some taste
                    Use all your well-learned politesse, or I'll lay your soul to waste

                    Re-Organisation of remaining C3C PBEMS

                    Comment


                    • #25
                      Seems like with 1.15 beta, the FP largely only affects the city it's built in. It seems to have little, if any, effect on reducing corruption on any cities around it.

                      Unless you go communist, so much for adding a productive "2nd core" to your empire, eh?

                      I hope they change this back to the way it was in PTW.
                      Let Them Eat Cake

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                      • #26
                        Originally posted by Mace
                        Seems like with 1.15 beta, the FP largely only affects the city it's built in. It seems to have little, if any, effect on reducing corruption on any cities around it.

                        Unless you go communist, so much for adding a productive "2nd core" to your empire, eh?

                        I hope they change this back to the way it was in PTW.
                        With the 1.15 beta the FP (and all other FP's) eliminates corruption in the city its located and lowers corruption in all cities by a small degree. It also seems (but by no means verified) that the Palace has a wider effect empire wide. Because of these changes I highly recomend that the Paace be placed at the center of the empire.

                        I am not sure which corruption model I prefer, I will need to play more Conquest games in order to fully evaluate the differences.
                        * A true libertarian is an anarchist in denial.
                        * If brute force isn't working you are not using enough.
                        * The difference between Genius and stupidity is that Genius has a limit.
                        * There are Lies, Damned Lies, and The Republican Party.

                        Comment


                        • #27
                          This is the thread you want to read.
                          Last edited by lethe; February 26, 2004, 16:49.

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                          • #28
                            Mad Bomber is that Leah Remini on your avatar?

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                            • #29
                              Originally posted by bfg9000
                              Mad Bomber is that Leah Remini on your avatar?
                              It most certainly is....
                              Attached Files
                              * A true libertarian is an anarchist in denial.
                              * If brute force isn't working you are not using enough.
                              * The difference between Genius and stupidity is that Genius has a limit.
                              * There are Lies, Damned Lies, and The Republican Party.

                              Comment


                              • #30
                                Thanks for clearing that up, but I still don't know her.

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