You set it up so that I can no longer attack other civs' cities with my hidden nationality land units. I don't really mind that, but you didn't give the AI the same limitation. That gives it a big advantage over me when using those units, and one that I'm not crazy about. If you're going to limit my options that way, the AI should have to play by the same rules.
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Willem, are you playing a scenario or an epic game?____________________________
"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
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if you want the AI to build privateers, then up the attack strength to 4 and the open sees will become dangerous - trust me. You won't make the mistake twice of letting your transport vessel go unprotected.
Just make sure you let the privateer be upgradeable to destroyers (its expensive so don't worry), or else the AI won't stop building them.
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on subject, i think he is talking about edited units where he has attached the hidden nationality flag.
Funny thing is, sometimes i can attack a city with a hidden nationality unit, but sometimes i can't. And i can't figure out why. Improvements don't seem to do anything 'special' and are not extraordinary.
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Originally posted by notyoueither
So the AI can attack you without triggering war, but you trigger war if you attack them?
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There are a lot of intriging moddng ideas in this thread.
Thanks guys.
However, personnally I generally like the idea of allowing the AI a few cheats.
Yet, I hope you will not throw the bathtub at me for this.The Graveyard Keeper
Of Creation Forum
If I can't answer you don't worry
I'll send you elsewhere
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Originally posted by Willem
No, I don't trigger a war with them, I just can't attack a city. If I try, nothing happens, no combat no nothing. But in my last game, the AI destroyed one of my cities and razed it.
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