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why feudalism is better than republic

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  • #31
    Ok, I was figuring it was at least a large map with not a lot of civs.
    In std maps you do not tend to have 20-40 cities in ancient age.
    At Emp/Demi, especially Demi I do not try to get that large quickly.

    Also at lower settings the tech rate is slower, so you have more time to get a big empire before the next age.
    I was making my assesments based on Emp std map.
    The civs traits will have an impact as well as AG will be able to grow quicker.

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    • #32
      Well mainly just the gold bug fix and then the FP issue. 1.12 got the gpt fixed and the others mucked around with corruption and the FP.

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      • #33
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        Last edited by ZEE; December 22, 2010, 19:58.
        The Wizard of AAHZ

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        • #34
          I think that you will see that at Monarch or lower you should be able to get away with quite a few less defenders. I use roaming barbs, but the barbs seem to be very lame lately. I do see that 1.15 may have adjusted them, to soon to tell.

          Anyway you get to the point that you can sort of read the AI and beat it to the punch. Thus you do not need true defenders.
          I will be forced to use MP's until I get to republic, but they do not have to be spears. Once I get out of despotism, then I can have some empty cities with no defenders at all.

          It is quite common for players to avoid making defender type units, namely spears as they are not very functional and they are a long ways from being upgraded to something good. Upgrades are expensive in C3C as well.

          Are you making units from all cities or just a few pumps? Are you using barracks for these units?

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          • #35
            A huge empire will cause you to have lots of border to defend, so I would really put a premium on fast movers.

            I look forward to seeing what that looks like when you get to that point. I image it is very satisfying to have all those troops, but painful to manage all those cities and tiles.

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            • #36
              Having a vast empire with hundreds of enemies roaming around gives me huge amounts of stress...it ends up everytime that I lose. Kind of confusing
              Politics are not a science, they are a way of life
              -Otto Von Bismarck

              ~LUXEMBOURG RULES~

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              • #37
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                Last edited by ZEE; December 22, 2010, 19:58.
                The Wizard of AAHZ

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                • #38
                  Consider not building barracks in all of your cities, That is surely over kill. You have the cost of building and the support cost for it.
                  Build them in cities that are building troops and in border towns.

                  Post a few saves along the way to fuedal for perspective.

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                  • #39
                    Personal mod... I use Feudalism only as an ICS government for really bad starts/maps (I play everything Random, including map size and barbs).

                    Corruption/Waste: Communal (everyone is an equal distance from their LORD, who is my VASSAL, who can't exactly gip me on tribute when I've got 3 divisions of knights in his city)
                    War Weariness: None (it's not my problem... let the vassals deal with it)

                    It plays oddly... the corruption is better than regular Feudalism on huge, sprawling archipelago ICS empires, but it usually ends up being around the same as Monarchy.

                    The War Weariness keeps it from being useless. If I'm gonna be charging out there with 100 legionaries, even Low WW will bring me to my knees in a few turns.

                    -SporkPimp
                    Dulce et Decorum est... but will his children believe you?

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                    • #40
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                      Last edited by ZEE; December 22, 2010, 19:59.
                      The Wizard of AAHZ

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                      • #41
                        AAHZ you are not the only one that loves feudalism. I'm just finishing off (with a huge lead) an emporer level game using the Arabs. Feudalism gave me great unit support and it is completely possible to have 120 units or more in the medieval age. I had about 100-150 Ansar warriors before I built up my main continental strike. I've also won two Monarch games, one with the Arabs and one with the Celts, both of those games I used feudalism.

                        AAHZ I also like to build barracks in almost all of my cities. Like vmxa1 says only build them in border towns or towns that are making military units, that's usually about 80-90% of my towns . That one hitpoint from the barracks makes a really big diffrence. When I do ICS I rarely build temples because the cities are so close together that I don't need cultural expansion. Only in newly conquered enemy cities do I really use them or later in the game I build them in all my cities and try to catch up.

                        I started my current game on a medium sized island with one opponent. I destroyed my opponent quickly and did ICS through the whole island. Feudalism helped for tech as I didn't have to research/trade/extort for either of the optional techs republic or monarchy. When I researched chivalry I built up the above mentioned Ansar warriors and made a strike on the one large continent that went very well. I stayed in feudalism right up until I was able to build hospitals then switched to democracy.

                        The only thing that annoyed me about feudalism was the war weariness but it wasn't really all that big of a problem. I did experiement and check my empire under the diffrent governments - monarchy I had much lower support about 3/4 I think and republic I would have been bankrupt in a couple of turns.

                        If I can figure it out and if I have one of my early game saves I'll post a save here if you like.

                        Edit: I forgot to mention this strategy should work on any size map I was able to suceed on an island. I think a lot does depend on your UU it needs to be a early medieval UU or late ancient age.
                        Last edited by Nisku; January 22, 2004, 22:19.

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                        • #42
                          120 friggin units... sheesh.

                          Reminds me of the way I used to play. I often forfeited scientific lead (Play as the least scientific civ) and focus all my economy on war, relying on both tributes and conquest to advance myself.

                          unfortunately you dont steal tech in civ3 anymore when you conquer cities.... I used love playing that way...
                          :-p

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                          • #43
                            AAHZ IMO the game is harder than it was before C3C for a number of reason. So if you were doing Monarch in PTW and Regent in C3C, going to monarch will be stiffer. You will have a much harder time in research for the first part of the age.

                            Do it at regent if you want. I just am intersted in seeing how people are going about it.

                            My point was never that fuedalism is bad, just that you should not be needing it any time in before the tail end of the middle ages. Then you should already be in Monarchy or Repbulic. If you are it will be even more painful to switch unless you are religious.

                            IOW I would agree if you have 150-200 units you could use fuedalism. So I want to see how the thing progresses.

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                            • #44
                              The idea is to switch immediatly into feudalism when you get to the middle ages, skip republic and monarchy. If you have small cities despotism provides more unit support then monarchy/republic anyway so no point in switching into republic or monarchy then switching to feudalism, just skip them all together.

                              I don't have a early game save, I usually don't save games .

                              Here is my current save. I started on the island to the southeast of the main land mass with Carthage. That island used to be packed full of cities that have since been disbanded. The south of the main land mass used to be the chinese, the civ I destroyed with all those Ansar warriors to gain a foothold. Now I'm trying to decide if I should nuke the world or go for a space race victory.
                              Attached Files

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                              • #45
                                .
                                Last edited by ZEE; December 22, 2010, 19:59.
                                The Wizard of AAHZ

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