The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Jon Miller- I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I thought Feudalism was 5 free units for Towns. Did I misread?
I'm in Jon Miller's camp on the defenders thing. I like my cities close together so one or two guys can be responsible for 3-5 towns. Or better yet, give me offensive units as "defenders". Republic gets not garrison happiness benefit, so I'm more flexible if I have "defenders" that can take out an unlikely invasion force before it gets to a town.
By the same token, I may be slightly crazy, too.
"Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos
AAHZ I won't have 120 units in the ancient age, maybe on AU208 which was all war and no peace was allowed. You are killing your empire with that many units that early in the game.
If I did have 120 units I would not have more than 10-15 defenders. Defend against whom? I would have eliminated all on my land mass with that many units.
I may have 40 or more workers, but half would be free slaves.
Again I can't be in Fuedalism in the ancient age anyway.
I will probaly have no interest in Fuedalism when I get it as I don't need it. If I had those units already, it is plenty to kill anyone in the game.
What level and settings are you playing? I want to make a test run using them. I will make a two civ game and one civ will be isolated on a tiny island with no resources.
This wil allow all out building, no barbs and lets see what can be done.
vmxa1, MS's map is from his thread in the Strat Forum. In that particular case, Feudalism probably was the best answer. Spread-out empire, few food bonus, low fresh water, etc.
As long as you have room to expand, and can keep your cities on the smallish side, I agree, Feudalism would beat Republic. However, once those towns start growing, Republic or even Monarchy would be better.
Also, Research would be hampered in Feudalism due to lack of cashflow (although if you had that big of a military, you probably wouldn't need too much Research--just overwhelm your neighbors even w/ inferior units.)
Steven
"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
Yeah I know it was that game, but was too lazy to go check on the settings.
That is why I said the number of troops he had was reasonable. He had 40 ciies and until 1300's AD to build them.
Maybe AAHZ has hit on a new improve strategy, that is why I am interested in the settings to see if it is sensible and possible.
AAHZ maybe you could just post a save where you are researching Fuedalism and save me some work?
I am pretty sure that the happiness changes from regent to emperor
my freinds are use to palying regent, and we recently started a game in emperor (which was soon quit) and they couldn't keep their cities happy
(we ended up with monarch as being a good place between regent and emperor, but I found it a lot easier)
Jon Miller
Jon Miller- I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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