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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Hey, thanks Jesse for the confirmation. Keep up all the great work and continous communication.
However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
As far as I can see 1.15 does not include from 1.12:
-Civ3ConquestsEdit.exe
-conquests.biq
-conquests.mb
-jackal.txt (although this one is same as in 1.00 so is not needed)
And from 1.13:
-jgl.dll
And many other things from Conquests folder (inculding 1.12, or maybe 1.02 updated "4 Middle Ages.biq", some updated labels.txt, civiliopedia.txt and PediaIcons.txt files, some scenario specific art files, etc...)
It's easy to text.
Just install the 1.12 patch to some temp folder.
Then install the 1.13 patch to some temp1 folder.
And then install the 1.15 patch to some temp2 folder.
Compare the files, and you'll see the difference.
EDIT:
Although one thing I can say for sure.
If you install only 1.12 and 1.15 then you'll probably get all updates (exempt that jgl.dll, but only Firaxis know is it different in any way).
Originally posted by JesseSmith
You are correct - the English version posted doesn't include all of the v1.12 files! *sigh*
So do we wait untill the official posting at Firaxis to find out how to get the 1.15?
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
Originally posted by Gunter
I strongly think that it is time to start a sticky thread called " 1.15 bugs thread " in order to have a strong official patch at the end of February.
Cheers
Boomer
As far as I know how things work, I don't think that late february official patch would be much different then current beta.
First every patch need to go through strict QA procedure, plus extra delays for translations.
So for patch to be realeased at the end of february it must be completed at least at the end of january.
Libraries are state sanctioned, so they're technically engaged in privateering. - Felch
I thought we're trying to have a serious discussion? It says serious in the thread title!- Al. B. Sure
Jesse is to be commended for his posts here (and on civfanatics). It is rare, but so beneficial to the game's customers, to hear/read the news and views directly from those involved in developing and supporting the product. Clearly it takes a lot of ambiguity and angst out of the beta-patching process when you don't have to wonder about the authenticity of the information.
Similar kudos can be attributed to Soren (amongst others), from whose earlier postings we learned a great deal about the undocumented game mechanics.
Though IMO Firaxis has been deserving of criticism in the past, I also think that Jesse deserves credit for his practice of open communication on these forums.
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Worship the Comic here! Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10 I praise you because I am fearfully and wonderfully made - Psalms 139.14a
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