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Originally posted by Argos65987
I always play with the max amount of civs allowed on whatever map size I choose.
"I am sick and tired of people who say that if you debate and you disagree with this administration somehow you're not patriotic. We should stand up and say we are Americans and we have a right to debate and disagree with any administration." - Hillary Clinton, 2003
i prefer many smaller civs. i usually increase the max-civ number (huge to 31, ..., tiny to 8).
tech-race in the beginning is - well - fast.
don't forget that on any level above deity the AI has more than one settler and therefor you don't have a good chance of REXing
i always forget to put up the agression level. last time, there was virtually no war between AIs although land area is scarce...
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
@ Smellincoffee, No I razed no cities and broke no agreements intentionally. Civs were declaring war with me and and other AI's left right and centre, the maze of ROP's, MPP's and Alliances going on made it impossible not to break some deals.
Many times I watched as one AI sent most of its troops half way across the world to fight some war, when its neighbour would suddenly attack it and take at least one city.
I had very little trouble getting ROP's and alliances, MPP was harder to get but I would have been better off without them. MPP's always meant getting dragged into other civs wars in this game.
It was a small pangea with 31 civs
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techbota
sorry, i forgot your first part of the question.
simple: go to the editor, edit rules (enable that first from the scenario-menu), go to world sizes, pump up the "max civ number" (or sth. similar) to however many civs you want.
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
I play against the default number, 8 I believe on standard maps.
"What did you learn in school today, dear little boy of mine?
I learned our government must be strong. It's always right and never wrong,.....that's what I learned in school."
--- Tom Paxton song ('63)
techbota:
it only changes the games you play with that modified scenario,
or - if you edit the conquests.biq file (which is risky!) - all regular new games.
sorry, no link... but the editor comes with a great help section. only some stuff isn't that well explained, but the basics are clear.
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
I typically play with 24 civ's on a 250 X 250 world
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
Does it run at an acceptable pace? I was messing around with a 32 civ gigantic earth map I downloaded but it was far to slow to be playable..
Normally I do 16 civs on a huge map which works well enough, it's fast up till the industrial age or so when there's tons going on, still easily playable. Would be cool with 32 civs though...
Hmm thinking about it 32 small civs wouldn't take much more processing time than 16 bigger civs would they, maybe it was just because that earth map was absolutely massive. Gonna have to do some experimenting methinks.
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