Announcement

Collapse
No announcement yet.

Fix The Ai Declaring War On Friendly Subs!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    The problem is all invisible units. I got caught using a Cordovan assassin in the Middle Ages Conquest. The AI knowing where your subs are seems inconsistent. In 2 starts in WWII in the Pacific as Japan a US battleship steamed straight out from from Honolulu and sank one of my subs when there wasn't a US sub or destroyer in range that could "know" it was there.
    Never give an AI an even break.

    Comment


    • #17
      Originally posted by Sir Ralph
      It is a nasty bug which needs to be fixed, because it prevents the subs to be used as what they are intended to be and reduces them to ordinary warships. And I agree with jimmytrick, to dismiss an obvious bug only because it's secondary due to the own playstyle isn't the right way to go. And "That is the easiest way, don't build subs." is for certain not a solution.


      Guess the gracious ally bit is going back in my signature. I was under the (mistaken) impression the fix would be in sooner rather than later, but given that it's not in 1.15, I guess we have to wait.

      Unlike some people, it really ruins the late game for me. I like using subs, and I like using them as intended, not within an artificial bug-induced set of rules.
      "Stuie has the right idea" - Japher
      "I trust Stuie and all involved." - SlowwHand
      "Stuie is right...." - Guynemer

      Comment


      • #18
        Originally posted by CerberusIV
        The problem is all invisible units. I got caught using a Cordovan assassin in the Middle Ages Conquest. The AI knowing where your subs are seems inconsistent. In 2 starts in WWII in the Pacific as Japan a US battleship steamed straight out from from Honolulu and sank one of my subs when there wasn't a US sub or destroyer in range that could "know" it was there.
        I pretty much agree with this. It's not so much an issue of priority, or even "not building" to avoid the problem, although I understand that position.

        I'm not a big sub person myself, but I'd like to think every feature, especially a feature as important as stealth, is working as they are intended... since it appears the problem also occurs with other stealth units and I'm sure modders who want to add stealth traits to their own units would want this fixed too.
        AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
        Strategy:The Machiavellian Doctrine
        Visit my WebsiteMonkey Dew

        Comment


        • #19
          Sir Ralph I would agree that it should be fixed, so if I gave the impression that it should not, I am sorry. All I was intending to say was that it was not all that improtant to me, in comparison with some other issues.

          Before lethal bombardment, I had little use for subs. They are more useful now as I need to find those carriers. Before, I was not concerned about a bombing run, now I am.

          So to jimmytrick I apologize. Thinking about the carriers, it is more important than I had originly thought.

          Comment


          • #20
            I haven't seen this in C3C yet as I've built no subs, but I do remember back in unpatched, plain vanilla Civ3 several of my Transports caused a war because I ran into enemy subs. It seems that I always lost my Transport and Transported, but if I ever found an enemy ship w/ my sub and attacked (intentionally), I always lost. I've never had much use for subs since, but I can see how this would be annoying (again).

            Steven
            "...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.

            Comment


            • #21
              I agree and agree.

              It is easily *avoided* for the moment, yes. But that is not the point, it should be fixed, so that stealth units can be used as intended. Hopefully a patch issue.
              The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

              Duas uncias in puncta mortalis est.

              Comment


              • #22
                Re: Fix The Ai Declaring War On Friendly Subs!

                Originally posted by =DrJambo=
                This bug has got to be the most annoying in C3C. This happens when a Civ tries to move a ship onto the square that one of your subs is in.

                Instead of moving around the sub, the ship attacks and declares war. Most of my wars in the modern era occur through this very frustrating mechanism!!

                Fireaxians :

                You can't leave this bug inside !!!

                People will riot and will pester you with my support


                Please fix it in the next patch


                Gunter

                Comment


                • #23
                  ZoC, remember in Civ2 you could not bump into subs. You would be scratching your head wondering why you could not move into that tile. Then you go, oh must be a sub.

                  Comment


                  • #24
                    I expect it's really annoying if you and an ally AI are attacking the same place and one of your ally's ships runs into one of your subs...

                    Comment


                    • #25
                      As i've said earlier, I agree with both sides of the discussion. At the end of the day though, I think it has to be fixed. It is in many ways a critical element of the game.

                      I know playstyles differ, but subs being used as pickets, is a viable strategy and I'd hate to see this bug go unfixed.
                      AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
                      Strategy:The Machiavellian Doctrine
                      Visit my WebsiteMonkey Dew

                      Comment


                      • #26
                        Just had a thought......quick fix....should work for now..but this is defo a bug which needs fixing.


                        This isnt a perfect solution...but to prevent acidental AI v AI wars being caused by this bug...you could flag subs in the editor as "requiring escort". this means the AI will always try and keep a surface ship with them...thus preventing acidental attacks.


                        It will also diminish the stealthy purpose of subs but its the best idea i can think of that isnt just stopping the AI builings subs at all.

                        (i'm at work at the mo...so i havent tried this...but it should work...let me know if it does or doesn't).

                        Comment


                        • #27
                          In the perfect world (probably beyond what can be done in a patch) if any AI unit ran into an invisible unit while you were in their territory and didn’t have an ROP, war would be declared, as that is a form of spying. But open waters, foreign waters and your territory, it’s just plain annoying.

                          One of my rare attempts at a Diplomatic Victory was blown because of this bug. Yes, I could have gone back and reloaded and replayed the turn, moving or disbanding the subs, but I am loathe to replay turns that late in the game on a Large map since even in peacetime I spend a great deal of time moving scores of units around the map.
                          "Guess what? I got a fever! And the only prescription is ... more cow bell!"

                          Comment

                          Working...
                          X