One of the things that bug me is the no move cost of railroads. You can basically have all your units in the center of the empire (and i use this strategy), and just shift them as needed when war breaks out. No need to defend any places. I currently have my RR build time at 48 tuns (8 turns for industrial after replaceable parts). This makes RR so much more valuable as an infastructure & transportation network since it takes a very long time to rebuild (especially in those slow turn phases in the modern age).
Well here's a (another) concept :
Lets say RR only give the standard 1/3 movement bonus & the extra food production. What if there were a city improvement, say Train Station, where you could 'rebase' units in that city to another city with a trainstation. Also, workers should be able to build trainstations (like airfields) where you could rebase units to remote areas.
Couple of rules that would guide this:
- No limit to how much you can rebase
- Units obviously lose their turn/movement rate when rebasing, making instant retaliation strikes impossible in an unorganized defense line. Which is good, btw.
- Only ground units can be rebased this way.
This, IMHO, would generally be good, which also gives attackers more of a chance, by not having to be the only one to suffer from terrain. When i get attacked, the enemy usually stops within one square after entering my country (duh, movement costs). SO i get out my stack of 50 artys and pound them to nothing. Then i get bombers to bomb the shiat out of them. Then any other units from my 'central location' come by and pick em off one by one, also doing some leader harvesting
AI does the same to me when i attack, Once i make a seaborn landing, every unit in the empire pounces on me in the next turn. Though i can't even make a second attack the next turn at a different location (figuring all their units are at the other side of the empire) noo..oo.o...sir.. next turn my other landing force on the other side of the empire faces the same wrath of all the enemy units. Don't get me wrong, i am capable of effectively taking over a stronger enemy empire in the modern age, i just think its stupid that all units can be everywhere at once!
(Btw, is there some way to mod the game so that RR work like roads?)
Well here's a (another) concept :
Lets say RR only give the standard 1/3 movement bonus & the extra food production. What if there were a city improvement, say Train Station, where you could 'rebase' units in that city to another city with a trainstation. Also, workers should be able to build trainstations (like airfields) where you could rebase units to remote areas.
Couple of rules that would guide this:
- No limit to how much you can rebase
- Units obviously lose their turn/movement rate when rebasing, making instant retaliation strikes impossible in an unorganized defense line. Which is good, btw.
- Only ground units can be rebased this way.
This, IMHO, would generally be good, which also gives attackers more of a chance, by not having to be the only one to suffer from terrain. When i get attacked, the enemy usually stops within one square after entering my country (duh, movement costs). SO i get out my stack of 50 artys and pound them to nothing. Then i get bombers to bomb the shiat out of them. Then any other units from my 'central location' come by and pick em off one by one, also doing some leader harvesting
AI does the same to me when i attack, Once i make a seaborn landing, every unit in the empire pounces on me in the next turn. Though i can't even make a second attack the next turn at a different location (figuring all their units are at the other side of the empire) noo..oo.o...sir.. next turn my other landing force on the other side of the empire faces the same wrath of all the enemy units. Don't get me wrong, i am capable of effectively taking over a stronger enemy empire in the modern age, i just think its stupid that all units can be everywhere at once!
(Btw, is there some way to mod the game so that RR work like roads?)
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