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Idea about RailRoads

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  • Idea about RailRoads

    One of the things that bug me is the no move cost of railroads. You can basically have all your units in the center of the empire (and i use this strategy), and just shift them as needed when war breaks out. No need to defend any places. I currently have my RR build time at 48 tuns (8 turns for industrial after replaceable parts). This makes RR so much more valuable as an infastructure & transportation network since it takes a very long time to rebuild (especially in those slow turn phases in the modern age).

    Well here's a (another) concept :

    Lets say RR only give the standard 1/3 movement bonus & the extra food production. What if there were a city improvement, say Train Station, where you could 'rebase' units in that city to another city with a trainstation. Also, workers should be able to build trainstations (like airfields) where you could rebase units to remote areas.

    Couple of rules that would guide this:

    - No limit to how much you can rebase

    - Units obviously lose their turn/movement rate when rebasing, making instant retaliation strikes impossible in an unorganized defense line. Which is good, btw.

    - Only ground units can be rebased this way.

    This, IMHO, would generally be good, which also gives attackers more of a chance, by not having to be the only one to suffer from terrain. When i get attacked, the enemy usually stops within one square after entering my country (duh, movement costs). SO i get out my stack of 50 artys and pound them to nothing. Then i get bombers to bomb the shiat out of them. Then any other units from my 'central location' come by and pick em off one by one, also doing some leader harvesting
    AI does the same to me when i attack, Once i make a seaborn landing, every unit in the empire pounces on me in the next turn. Though i can't even make a second attack the next turn at a different location (figuring all their units are at the other side of the empire) noo..oo.o...sir.. next turn my other landing force on the other side of the empire faces the same wrath of all the enemy units. Don't get me wrong, i am capable of effectively taking over a stronger enemy empire in the modern age, i just think its stupid that all units can be everywhere at once!


    (Btw, is there some way to mod the game so that RR work like roads?)

  • #2
    If a turn lasts 2 years, is it really that difficult to comprehend a unit crossing your nation in 2 years, on a train?

    However, in Civ4, hopefully Firaxis will include a "railroad movement" option in the Editor, if just to satisfy nitpickers.
    meet the new boss, same as the old boss

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    • #3
      uhmm.. so lets say i don't have RR yet, Would you say it would take 20-40 years (Basically the adult life span of a human) to cross the empire? Or lets go further back. Would you say it would take one of my guys 100 years to travel from one city to the next? Of course, it wouldn't be 'them' arriving then, but their childrens children.

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      • #4
        Damn.
        meet the new boss, same as the old boss

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        • #5
          Originally posted by MattPilot
          uhmm.. so lets say i don't have RR yet, Would you say it would take 20-40 years (Basically the adult life span of a human) to cross the empire?
          If the average lifespan is that short for your civ, than obviously you haven't reached a tech level that'd include RR use.

          ha!

          I hope that in Civ4 they do something to make things a bit more 'sim-realistic'.

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          • #6
            It's an interesting idea, but imagine what it would be like to actually play like this. It's an absolute arse having to move all those workers around in the late Industrial Age as it is - imagine if you had to click all over the place to "rebase" them!

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            • #7
              Re: Idea about RailRoads

              Originally posted by MattPilot

              (Btw, is there some way to mod the game so that RR work like roads?)
              Just remove them from the game perhaps?
              Consul.

              Back to the ROOTS of addiction. My first missed poll!

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              • #8
                The instantaneous movement on rails in response to invasion represents the mobilization in response to an attack.

                I would prefer that rail movement not be allowed adjacent to an enemy unit; or, as an alternative, a unit can move "normally" OR it can move by rail.

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                • #9
                  You need to sever railroad lines in critical places 'before' you invade in the main. This is real-life. If you can make every roaded tile into a rail-line, then up the time for to make same, until this becomes unfeasible. Otherwise I like your ideas, especially the rail spurs via train stations. As far as gangs of workers go we are looking forward to the addition of 'worker gangs'.
                  The Graveyard Keeper
                  Of Creation Forum
                  If I can't answer you don't worry
                  I'll send you elsewhere

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                  • #10
                    Originally posted by mrmitchell
                    If a turn lasts 2 years, is it really that difficult to comprehend a unit crossing your nation in 2 years, on a train?
                    and the same distance by sea with nuclear submarines taking 40 years?

                    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                    - Ender, from Ender's Game by Orson Scott Card

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                    • #11
                      well, if i understand your idea, I don't think it really solves the problem, all it does is make you have to build yet another city imp before rr's perform the same. It just slows you down, but once every city has a train station, you have instant movement again.

                      except for the used up turn bit.

                      I think simply having a game setup option for changing the movement rate for rr's is good enough.

                      that way we all get what we want.

                      or if they must make a change, then just make rr's 1/5 or something other than infinite.

                      I like rr's the way they are.

                      maybe i misunderstood your idea.
                      While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.

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                      • #12
                        Originally posted by MattPilot
                        uhmm.. so lets say i don't have RR yet, Would you say it would take 20-40 years (Basically the adult life span of a human) to cross the empire? Or lets go further back. Would you say it would take one of my guys 100 years to travel from one city to the next? Of course, it wouldn't be 'them' arriving then, but their childrens children.
                        Sure, why not? Methusala lived 900+ years..

                        Genesis 5:27 - And all the days of Methuselah were nine hundred sixty and nine years: and he died.

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                        • #13
                          QUOTE//Genesis 5:27 - And all the days of Methuselah were nine hundred sixty and nine years: and he died.//UNQUOTE

                          close and yet far away substitute 'moons' for 'years' and all is more accurate and closer to the truth.
                          The Graveyard Keeper
                          Of Creation Forum
                          If I can't answer you don't worry
                          I'll send you elsewhere

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                          • #14
                            and the same distance by sea with nuclear submarines taking 40 years?
                            Did I say that I liked how sea units moved?
                            meet the new boss, same as the old boss

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                            • #15
                              I have removed railroads from my personal mod. I just can't stand how they eliminate so much strategy by making unit placement basically mean nothing. I know it is a huge change from stock Civ3 but it is just something I hate about the standard game. Let alone the AI does not use railroads nearly as strategically as a human player does and just make the game that much easier to win once you get steampower.

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