Bane Star, I have a lot hours clocked with '3 pop required for new cities' and I really like it. However I did it mainly to force expansion to be specialized and/or occuring just prior Aquaduct and Hospital improvements. City sizes are set 9 and 15, however I moved Sanitation to the early Middle Age with same cost though just after Engineering. So essentially, moving past 15 occurs from early on.
Other than the worker and an engineer unit with 1 pop cost no other units are set up to cost pop. Here my philosophy is reverse than the intent of thread, namely to decrease the AI's from making hoards. I prefer to encourage that along with encouraging development so they compete better. So instead I have many a improvement spitting out various units every so many turns. In fact, I am getting more comfortable with it each game-testing.
Happy Gaming, (or modding)
Other than the worker and an engineer unit with 1 pop cost no other units are set up to cost pop. Here my philosophy is reverse than the intent of thread, namely to decrease the AI's from making hoards. I prefer to encourage that along with encouraging development so they compete better. So instead I have many a improvement spitting out various units every so many turns. In fact, I am getting more comfortable with it each game-testing.
Happy Gaming, (or modding)
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