Despotism is fine early on. Because you get to build easily. So while your priorities are settlers, temples, barracks and some units and while your workers have not yet done a wole lot to improve the land, despotism works well. Indeed on large or huge maps I have played a couple of games where I extended the period under despotism a very long way with success.
Once the land starts to be decently improved you want to be a monarch. Which also gives splendid conditions for building.
Eventually a monarchy begins to stagnate, however. It will be powerful and hence must expect to attract generally adverse attitudes. It cannot hope to keep up in research and it becomes progressively more difficult to counter that factor by exploration/tech trading/extorting tech in war.
At this point my own preference is one revolution to democracy into which government I will settle for the rest of the game.
Typically this point is reached when Railroads are not far off and it is handy to get the boost to worker efficiency ready for building all those railroads and for coping with the pollution which the railroads/factories and hospitals will soon spawn.
Typically also the excellent conditions for building which the extended period in despotism/monarchy provide means that you will have cathedrals and marketplaces in each core city.
Unless the map has proved unkind you will also have three or four luxuries securely under your control and plans to acquire the next couple.
Subject to what happens about cash flow, building now slows down. But it would have done anyway in outlying cities and the thing about low production peripheral cities is that their food production is not affected by corruption and as they grow in population the extra couple of arrows per head of population converts to a worthwhile addition to research even after the hit from corruption.
So, typically, I find that it is not long before I can count on an advance every fifth or fourth turn. Which is enough to keep pace with the AI and then outdistance them.
I do not say that going for early Republic is a bad way to play. But the balances it requires to be struck are harder to achieve. How well you micromanage will have more say in the success achieved than following the easier path.
Equally a sprawling empire does fine under Communism.
There are definately particular circumstances where investing the time required to research the needful techs, whether for early Republic or for Communism, will pay off. But those cases, in my view, are the exception. In an ordinary game which follows a standard sort of path I really doubt that Despotism/Monarchy followed by Democracy can be bettered.
Once the land starts to be decently improved you want to be a monarch. Which also gives splendid conditions for building.
Eventually a monarchy begins to stagnate, however. It will be powerful and hence must expect to attract generally adverse attitudes. It cannot hope to keep up in research and it becomes progressively more difficult to counter that factor by exploration/tech trading/extorting tech in war.
At this point my own preference is one revolution to democracy into which government I will settle for the rest of the game.
Typically this point is reached when Railroads are not far off and it is handy to get the boost to worker efficiency ready for building all those railroads and for coping with the pollution which the railroads/factories and hospitals will soon spawn.
Typically also the excellent conditions for building which the extended period in despotism/monarchy provide means that you will have cathedrals and marketplaces in each core city.
Unless the map has proved unkind you will also have three or four luxuries securely under your control and plans to acquire the next couple.
Subject to what happens about cash flow, building now slows down. But it would have done anyway in outlying cities and the thing about low production peripheral cities is that their food production is not affected by corruption and as they grow in population the extra couple of arrows per head of population converts to a worthwhile addition to research even after the hit from corruption.
So, typically, I find that it is not long before I can count on an advance every fifth or fourth turn. Which is enough to keep pace with the AI and then outdistance them.
I do not say that going for early Republic is a bad way to play. But the balances it requires to be struck are harder to achieve. How well you micromanage will have more say in the success achieved than following the easier path.
Equally a sprawling empire does fine under Communism.
There are definately particular circumstances where investing the time required to research the needful techs, whether for early Republic or for Communism, will pay off. But those cases, in my view, are the exception. In an ordinary game which follows a standard sort of path I really doubt that Despotism/Monarchy followed by Democracy can be bettered.
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