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Originally posted by Fatwreck
does it take one turn to re-calculate the corruption in saved-games after you installed this version like with the other one?
edit: BTW good that they took this back:
HA! That's rather debatable. However it sure means they are listening to criticism and responding. Maybe they are even reading this right now.....
Cheers again guys! And I had no qualms with corruption in the first release or the Beta.
Originally posted by Micaelis Rex
FP & SPHQ now give 50% more cities to your optimal city count (This makes it extremely valuable to the AI)
Since the FP no longer provides a second core for city rank purposes, this would have been a great idea restore some of the power of our beloved FP, not only for humans (as it was in PTW), but also for the AI.
However, it's not working. The OCN increase in 1.13 is still just 10%.
Well I can certainly tell you loading a pre-patch game in the new version does not automatically update corruption figures - you need to force a recalculation (which was common sense anyway).
But as to the effects of corruption as changed from v1.12 I am not yet certain. My only savegames I have from C3C v1.00 and v1.12 that are far enough along to show the effect markedly are ones where the FP is very poorly placed for testing purposes...
Can someone with a save from v1.00 with well-placed FP and Palace (ie somwhat distant from each other), please show us screenshots of a city and its corruption in each of the three patches please? That would be the best way to make some quick comparisons between the three - excepting the appearance of one of alexman's all-exposing articles on corruption, that is
hm, is this the January 10th update that Jesse mentioned some time ago? if it is, i might download it. but i want to read other players's opinions on it before.
I think I'll wait until there is a final version of a patch from Atari/Firaxis or whoever is the official maker of C3C before I dl any patches. Haven't even tried 1.12beta yet as I prefer a finalized version.
Also, do I have to install the previous beta patches before this one? Seems like some players are having problems trying to install it without the previous beta patches.
OK, I have just done a little test with my not-great-for-testing game. I have loaded a save from the modern era (so lots of trade + waste to see) in each version of the game. Here is what I found. I will post screenies if you like later, but it would take ages to do so right now on my dialup.
I looked at the waste/corruption in three cities - Buto, a city between 10 and 15 tiles from the FP and further from the capital, Thebes, a city 20+ tiles from the FP and far from the Palace, and Heraclea, a city about 10 tiles from the Palace, and far from the FP.
Heraclea
Version Waste Corruption
1.00 6/27 14/63
1.12 3/27 9/63
1.13 Screenshot went crazy - grrr!
It seems that there is an improvement in all three cases, with the best being the new patch.
Also, I noted down the values for GNP, Mfg, Productivity and the amount lost to corruption.
Code:
Version Mfg Goods GNP Prod Lost to Corruption
1.00 588 2776 2549 1075
1.12 631 2777 2622 1046
1.13 686 2831 2837 940
As you can see from the above, despite the improvements in all my test cases, for v1.12 there is almost a perfectly compensating INCREASE in corruption for some other cities, but waste is overall reduced. For v1.13, however, although I saw the corruption and waste in some cities increase when I recalculated from v1.00, overall there is a good decrease of both overall.
I'm not sure what you can really glean from my awful example, but it seems to me from my observations that the FP in v1.13 has a wider-ranging effect now - that although the corruption in cities very near the FP may increase, the corruption in distant cities decreases considerably.
Apolgoies if the formatting of the above doesn't work - I have not successfully managed to get the code thing to work yet.
Last edited by MrWhereItsAt; January 7, 2004, 10:26.
CookieMonster - IIRC, the official, final patch isn't due for a few months.
Alex - from the post at CDGroup, this is an add-on patch to 1.12, so yes, you need to patch from 1.00 to 1.12 to 1.13 according to the post.
HTH,
ducki
"Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos
Since the FP no longer provides a second core for city rank purposes, this would have been a great idea restore some of the power of our beloved FP, not only for humans (as it was in PTW), but also for the AI.
However, it's not working. The OCN increase in 1.13 is still just 10%.
10%?
It's great that they are letting us see the unfinished article, but I'd like to see a statement of direction from Firaxis on this...........the FP implementation seems to lurch around somewhat haphazardly.
I got the impression from previous posts that they wanted the FP to provide a second core for rank purposes, and that the 1.12 style FP was temporary. The 1.13 is a supercharged 1.12, and not very supercharged if it is indeed only a 10% increase in the OCN. Alexman is usually right, so I'm concerned.
I don't really have too much against a weaker FP, but is this the way Firaxis wants it? Is it going to stay in this vein with perhaps small tweaks? Or are they going to revert to it providing a second core for rank calculation purposes?
This is weird. Of course it succeeds in reducing Corruption, but it helps the human a lot more than the AI, since human players on average build a lot more cities. I'm trying to figure out why this was thrown in...
Dominae
Well any boost to the FP will probably help the humans more than the AI..........this one is probably the best bet in relative terms since it doesn't matter where you put the FP.
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