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Civilization III BIX/BIQ file format

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  • wotan321
    replied
    Don't worry about it. I think I have an idea of what is going on. I noticed in using the SGE that the # of turns of MPP in the diplomacy section was some astronomically high number. That must be part of the solution Atari came up with... locked alliance is just a MPP with a 10000 turn duration. In one saved game, I just changed that number to 0. But now I cannot get that number back on the menu of options, so I cannot change it.

    Where is that number in the saved games?

    Gramphos, I know you are busy. I am in no hurry. Half the fun is figuring it out, anyway.

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  • Gramphos
    replied
    I've not had time to dig out the locked alliance locations in the saves. That is one thing that is on my todo list for completing the C3C compability of C3MT. I can't give any time for when I will have time for doing that.

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  • wotan321
    replied
    ...ahem... no response for a few days.... well, I guess I am just gonna have to figure this out myself!

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  • wotan321
    replied
    Does anyone know where the C3C locked alliances settings are located? I have gone into the GAME section in a .SAV file and changed the alliance # to 0, but when I get back into the game, my civ is still in a locked alliance with the former members. Then I went back and changed ALL the members of the alliance to 0, with no noticable results.

    Is there a second location that controls this?

    Any help would be greatly appreciated.

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  • GIDustin
    replied
    AAAAH Thanks

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  • Gramphos
    replied
    4 long other strategy for unit (-1 if first strategy/not multiplie strategies)

    If this is non -1 the unit isn't showing in the editor or to any human player. It just represenyts another strategy for an existing unit.

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  • GIDustin
    replied
    Perhaps you can explain this Gramphos:

    In the conquests.biq and several other scenerios, there are units that are "ghosted" that do not appear in the editor, but are in the BIQ more than once. Do you know why this is? I made a thread at CFC (link) but no one responded. really, all I need to know is how to tell whether the unit should be there or not. How does the editor know which units in the BIQ are real, and which arent.

    Thanks again

    GIDustin

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  • Gramphos
    replied
    I think I've sorted out the unit flags for my UCW. I'll look into that next time I open that source. Have many other things to do.

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  • GIDustin
    replied
    Gramphos

    Do you have a version of this for C3C? I am trying to figure out where "Orders Enslave" and "Orders Stealth Attack" are and I think they are in "PTW special actions (binary)" but I am not sure.

    - GIDustin

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  • GIDustin
    replied
    So basically it is unused. Sweet

    Thanks Gramphos

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  • Gramphos
    replied
    Originally posted by GIDustin
    In the BLDGs section, the "naval defense bonus". This is the tag used for the coastal fortress, and is set to "50" for the coastal fortress, but where in the editor can you change this? Is this a hard-coded thing?

    - GIDustin
    Naval defence bonus is an obstless value, kind of leftover from Civ2. (It is if you attack with a ship, which you can't) I think the value was editable only in the first version of the editor. At least this is how I've understood this.

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  • GIDustin
    replied
    Ihave a question about this. I am making a program to automatically make a web-based teaser page for any mod, and have found this VERY useful, but on thing gets to me.

    In the BLDGs section, the "naval defense bonus". This is the tag used for the coastal fortress, and is set to "50" for the coastal fortress, but where in the editor can you change this? Is this a hard-coded thing?

    - GIDustin

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  • Oddible
    replied
    Last edited by Oddible; March 21, 2004, 03:40.

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  • Gramphos
    replied
    Anyone have checkedif there are any new values for file in the tiles with PTW/C3C?

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  • Gramphos
    replied
    I cut out a pice of my updated BIQ format as long as I've got on the ??? flags. will update the first posts later.

        4   long		require support
    4 long use exact cost (If 7 cost=# shields otherwise cost=shields/rows)
    4 long telepad range
    4 long ???
    4 long number of legal unit telepads
    For each legal unit telepads
    4 long legal unit telepad (PRTO ref)
    4 long enslave results (PRTO ref)
    4 long ???
    4 long number of stealth targets

    For each stealth target
    4 long stealth target (PRTO ref)
    4 long ???
    4 long number of legal BLDG telepads
    For each legal BLDG telepads
    4 long legal BLDG telepad (BLDG ref)
    1 byte create craters
    4 float worker strength

    Leave a comment:

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