See this hacked C3C editor found at CFC http://forums.civfanatics.com/showth...75#post1524775
It has teleports and charm. Now that might be what some of those '???' are for. Anyone have time to investigate?
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Civilization III BIX/BIQ file format
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Originally posted by DrAlimentado
On the file indicator I had only seen it using BIX headers, if it does sometimes use BIQ instead that is of interest... hmm, I will so some testing on this myself
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Originally posted by DrAlimentado
btw - does anyone else really wish that the new terrain types had been appended to the exisitng list and the terrain data left in the same place... writing code that can deal with c3c and ptw terrain concurrently is giving me a headache right now :|
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great stuff gramphos
the changes from bix to biq are a much bigger leap than from bic to bix, I'm so so happy someone else figures this stuff out!
On the file indicator I had only seen it using BIX headers, if it does sometimes use BIQ instead that is of interest... hmm, I will so some testing on this myself
btw - does anyone else really wish that the new terrain types had been appended to the exisitng list and the terrain data left in the same place... writing code that can deal with c3c and ptw terrain concurrently is giving me a headache right now :|
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I just noticed that the fileindicator for C3C sometimes is BIQ and sometimes BIX, it might change by version 12.07, or it may be related to something else.
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No, they're in the first byte, I just had a bit of a copy/paste problem . I've just editted it to correct it.
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Are the agricultural and sea faring of the RACE section in
byte 2?
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Thanks for the update Gramphos. I've got a couple of changes to do with the new traits in C3C.
In the BLDG section there are two new bits used in the "other characteristics (binary)" field. Can I also suggest changing some of the existing bit descriptions to match the trait names? I.e. : (changes in bold)
Code:00000000 coastal installation .......1 [b]militaristic[/b] ......1. wonder .....1.. small wonder ....1... continental mood effects ...1.... [b]scientific[/b] ..1..... [b]commercial[/b] .1...... [b]expansionist[/b] 1....... [b]religious[/b] .......1 [b]industrious[/b] ......1. [b]aggricultural .....1..[/b] [b]sea faring ....1...[/b]
Code:00000000 militaristic .......1 commercial ......1. expansionist .....1.. scientific ....1... religious ...1.... industrious ..1..... [b]aggricultural .1......[/b] [b]sea faring 1.......[/b]
Last edited by Dianthus; January 8, 2004, 07:47.
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Thanks - adding quotes around the file names worked fine.
Cheers
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Try to add an extra space at the end, or put the filenames in quotes (").
(This utility was never intended for release, so its all other than userfriendly)
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Unfortunately, using
savexppnd player1mod.bix player1modexp.bix
still produces "Input is not in the correct format"
Cheers
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What are the operating instructions for SAVExpnd? Whatever I do it says "Input is not in correct format".
I applied it to the player1mod.bix file downloaded from the Civ3 site, to try it out, both by dragging the file name onto SAVExpnd.exe, and by going to a DOS box, changing to the relevant directory, and typing "savexpnd player1mod.bix".
Cheers
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