Doc, I agree with you that less-experienced players use Wonders as "crutches", or at least think they're not competitive if they do not build a Wonder or three in the Ancient era. But this is different from claiming that the Pyramids or the Great Library are not useful Wonders... useful enough to be at the core of your strategy, depending on the scenario.
I think you can justify the Pyramids even on Standard-size maps. With a very good start my strategy (similar to Aeson's) would be to get a couple of cities up quickly, then use one to support the other in building the Wonder. There's no reason why the first or second city could not build a Granary itself to help in this regard; the efficiency of an early Granary is not wasted when the Pyramids get built, if that Granary helped secure the Pyarmids in the first place.
Other points that I agree with: vxma1's about the need for scouting to determine what's the best course of actions, and Aeson's (again) about denying Granaries to the AI (the AI is horrible at exploiting Food...the Pyramids are the best Wonder it could possibly have).
Dominae
I think you can justify the Pyramids even on Standard-size maps. With a very good start my strategy (similar to Aeson's) would be to get a couple of cities up quickly, then use one to support the other in building the Wonder. There's no reason why the first or second city could not build a Granary itself to help in this regard; the efficiency of an early Granary is not wasted when the Pyramids get built, if that Granary helped secure the Pyarmids in the first place.
Other points that I agree with: vxma1's about the need for scouting to determine what's the best course of actions, and Aeson's (again) about denying Granaries to the AI (the AI is horrible at exploiting Food...the Pyramids are the best Wonder it could possibly have).
Dominae
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