Announcement

Collapse
No announcement yet.

Ducki Does C3C at Emperor

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Well balls. Looks like I need to turn the pump back on and build a few more galleys, then. I'm not out of room, just out of logistical mindspace as well as "usable" land. Though, since I plan on trying out Feudalism in this one, a buttload of cruddy size 3-6 towns would help. Once this wonder build is done, back to settlers, I reckon. Problem is, I've only got one other really "good" city. Granted, at Monarch, it's not like I need the wonders, I just really was trying to stick the Byzantines with a big shield loss. Got the pyramids, though, and my Aztec neighbors switched off and completed the (modded-to-no-ivory)-SoZ in the same turn. Even if I run out of room, no war until Samurai, as I want to give his SoZ a chance to build up a fair number of them, just to see how he/I fare. I guess it's a good thing he isn't expanding very well, that way maybe he'll be more representative of a turtling builder-type using SoZ as his primary military.

    Anyway, can I ramble or what?
    I guess it's back to pumping settlers in a few turns, then once the land is full, pumping workers with military settlers for backup. I sure am going to have a lot of specialists, I think.
    "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

    Comment


    • Originally posted by Dominae
      The key to micromanaging Worker-joining is to plan for cities to stop growing. Try to figure out what the city will need in terms of tile improvements for to have +0 Food output at size 12. Usually this just involves a couple of Hills tiles, but it can get a lot more complicated for weird terrain configurations.
      Sometimes I even plant forests on nonshielded grassland, to turn that unnecessary extra food into an extra shield. Sometimes it looks funny... I first chop the forest to get the bonus and to look if there is no bonus shield beneath, then the same worker replants the forest. If you have a wheat resource on it, you can strangely forest it too. And if you have that infamous grassland fish (from dried marshland), you can even have fish-wielding trees. That looks weird.

      Comment


      • And if you have that infamous grassland fish (from dried marshland), you can even have fish-wielding trees.


        Now THAT's funny.

        I tend to try and get my size12's close to +0 fpt, but often end up with a surplus of +1 or +2, which I'm ok with (so long as the city isn't producing, say, 19spt). I've never taken the extra step of planting forest on non-bonus grassland. Dunno if it's ever even occurred to me, actually.

        My current capital city, Athens, is size12 with +3fpt, due to wheat-on-fp + cow-on-grass (mined) + several normal fp tiles. I need to go back and mine another plains tile. The city is at 21spt (22 -1 to waste), so it's not like I'm wasting tons of shields. As a matter of fact, since the next build is to be Leonardo's, I don't think that 22spt as opposed to 21spt saves me even 1 turn.

        -Arrian
        grog want tank...Grog Want Tank... GROG WANT TANK!

        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

        Comment


        • Originally posted by Sir Ralph
          I first chop the forest to get the bonus and to look if there is no bonus shield beneath, then the same worker replants the forest.

          The worst combination for me is tundra+industrious workers. (If you get stuck with tundra, that is.)

          First, mine them since it's the only improvement possible in the ancient era.
          Second, forest them after Engineering.
          Third, chop these forests so that they can build their harbors (or whatever) faster.
          Fourth, replant forest to get the shield bonus.
          And finally in the industrial era chop them again for good and mine again since it is faster to build railroads and clean up pollution in tundra then in forests.

          Lots of chopping
          It is only totalitarian governments that suppress facts. In this country we simply take a democratic decision not to publish them. - Sir Humphrey in Yes Minister

          Comment


          • Military Settlers:

            * After starving a captured city to 1 pop, quickly regrow it.

            * For captured cities estimated to hard to hold against CF, insta-replacements.

            * Coastal hill beach heads for nasty IC invasions.

            * Luxury colony cities.

            * Cultural encroachment camps for 2 move fastmovers.

            The list goes on...
            The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

            Duas uncias in puncta mortalis est.

            Comment


            • For captured cities estimated to hard to hold against CF, insta-replacements.
              Indeed. Though I typically rushbuild settlers (after waiting the 1 turn, obviously) out of newly captured cities I'm starving down. Sure, the pop will be foreign, but w/o any foreign accumulated culture in the city it's not nearly as much of a concern.

              Case in point: last night, playing some more of my insanely lucky (with SGLs) game, I captured Carthage (I thought I was gonna leave them alone, but then I remembered they had spices... and I didn't). Carthage was the 2nd or 3rd best city in the game, containing The Colossus, The Great Lighthouse, The Mausoleum of Massolous (sp?), and The Great Wall.

              I burned it, and rushed a settler out of the nearest ex-Carthaginian city to replace it.

              Carthage had a little more than 1500 culture points built up. Even though my civ-wide culture was probably 4 to 5 times theirs, I didn't feel like dealing with the flip risk. What was that you said about "sinning in civ" Theseus?

              -Arrian
              grog want tank...Grog Want Tank... GROG WANT TANK!

              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

              Comment


              • I'm a lot less scared about burning wonders now that I noticed they don't make culture for me.
                Or at least the interface shows no pretty little musicnotes next to the wonders. Sure, it hurts, but not as much as losing a slew of troops and rushed improvements, IMO.

                Compared to you guys, though, Sherman was an amateur. (Please, no Sherman flames. I'm as southern as they come short of a stick-on Confederate flag in my window. )
                "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

                Comment


                • Captured wonders do not provide you with culture, no.

                  So the only reason to keep them is if their effects will actually help you.

                  In my case, Carthage was too far away from my Palace (again, unpatched Conquests, so I didn't build a FP) for the Colossus to be useful. The Great Lighthouse and Great Wall were expired for me. Only Maussolous would have provided any benifit, and that's a pretty weak wonder. So I made like a good Roman and erased Carthage.

                  It's the Romans who make Sherman look like an amateur. "They make a desolation, and call it peace."

                  -Arrian
                  grog want tank...Grog Want Tank... GROG WANT TANK!

                  The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                  Comment


                  • Regarding cities at size 12, I like to keep them with some positive food (unless I need to mine an irrigation to get from 19 to 20 spt for example) but try and aim for slightly over a multiple of 10 spt - so 21 is a good target. That way, when the food box is ful, when your next build finishes, you can pop out a worker in one turn, and have 1 turn of being size 11 before getting back to size 12. The reason for the 21 spt is that if you get a nice even 20, that one turn at size 11 when you build a worker may drop you to 19 spt, and this slows down your post-worker build by one more turn. For the cost of 1 turn of production every know and then, this is a nice supplement to your worker population (which may not be necessary if you have a good worker pump that doesn't need to do anything else for a while) in preperation for railroads and then for rejoining their source cities for a quick post-hospital boost in population.

                    Comment


                    • Originally posted by Arrian
                      So the only reason to keep them is if their effects will actually help you.
                      With C3C, you do get to enjoy any tourism bonuses that captured wonders provide -- if you capture a wonder (or several wonders) in a tolerably non-corrupt area, the tourism bonuses can be meaningful (greater than the Colussus in your own core, in fact). A minor consideration to be sure, but something that has changed with C3C.

                      Catt

                      Comment


                      • That's true, Catt, I wasn't thinking about tourism.

                        In my game, however, Carthage would have suffered maximum corruption, probably even with a courthouse and police station. Moscow, 5 cities to the south (I tend to measure in cities, not in tiles. Not 5 cities in a straight line, but rather there are 5 cities between Carthage and Moscow for rank purposes) has a courthouse and WLTKD, and is still losing about 60% of its shields to waste.

                        -Arrian
                        grog want tank...Grog Want Tank... GROG WANT TANK!

                        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                        Comment


                        • Originally posted by Arrian
                          Did you ever build any improvements in those cities?
                          A Granary in each.

                          It looks kind of weird having two "core" cities so under-developed in the Industrial era, but then I just consider how critical those cities are to my success, and their small stature becomes a badge of honor.


                          Dominae
                          And her eyes have all the seeming of a demon's that is dreaming...

                          Comment


                          • True.

                            I was trying to be good last game. Really I was. I built a granary in Athens AND a granary in Sparta, and was setting them up to both pump settlers and workers... when I got a SGL for the Pyramids. I had *just* finished the granary in Sparta, too.

                            After that, utilizing specialized pumps became less necessary (though Athens, Sparta, and another city I can't remember the name of continued pumping for quite some time nonetheless).

                            -Arrian
                            grog want tank...Grog Want Tank... GROG WANT TANK!

                            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                            Comment


                            • Arrian, it's funny how our styles have evolved. Nice desecration there!!

                              Re pumps, I love'em, but at a certain point I can't but want to get core cities (if not camps) fully developed. During the build-up to Aquaducts and then Hospitals, and then once cities max out on pop, there are inevitably a number of good cities to "bleed off" pop in the form of Workers and Settlers (and also Workers in very corrupt or captured cities), so that's typically my later game answer.
                              The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                              Duas uncias in puncta mortalis est.

                              Comment


                              • Re pumps, I love'em, but at a certain point I can't but want to get core cities (if not camps) fully developed.
                                I'm newbish with pumps, but still want to throw my impression in here.
                                I'm also finding that once I've expanded to my physical limits (or to the point of silliness), I just have to turn off the pump and improve the city - hopefully by this time I've got at least one other city that can trickle settlers and my military towns can trickle workers as they reach pop limits. I can't abide the thought of my glorious capitol being so far "behind" in culture, size, and happiness, not to mention it's probably going to be one of my most productive(zero corruption) cities. And by the end of the expansion phase, I've gotten the advantage of the pump and as long as I don't mangle the tiles too badly, I can turn it back on just about any time I need to.
                                Coincidentally, the end of expansion and the completion of basic city improvements in my pumps(in my very limited experience) comes at about the right time to be gearing up for the late-ancient or early middle ages wonders.

                                I've pretty much completely given up on getting the ancient wonders in most cases. Sure, the Pyramids would be nice, and anything I get is a nice boost, but I'm no longer addicted. I've got troops to build because there are infidels squatting on my lands. Oh, sure, they think it's their land, but I've got this flag, see, and it belongs right about where they are standing. They can either move, or I can plant the flag right through their cold, dead corpse. It's really up to them, see? I try to be a benevolent dictator, they just won't listen.

                                What was my point?
                                Oh, right. At some point, usually nearing the end of the Ancient Age, I also have to turn the spigot from hot to cold, otherwise, I just get an uncomfortable, barren feeling and tumbleweeds start rolling through my pump-city. And others can take up the slack as needed, hopefully.

                                Or I can just do a little open-heart surgery with a pointed stick on the mongrels that are in my way. They really shouldn't crowd me like that, y'know?
                                "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

                                Comment

                                Working...
                                X