I noticed a bug with Agricultural Civs. All cities (except capital) are missing the extra food in the center square. They only start with 2 food when founded, this should be 3 (the civpedia says the trait gives one extra food in the center square for all cities)
Announcement
Collapse
No announcement yet.
Did the BETA patch fix the agriculture bug?
Collapse
X
-
+1 food in every city unconditionally would make Agricultural civs powerful to the point of unbalancing, since the bonus applies to the most critical expansion period. The restriction still comes off when you switch to another government, which makes a beeline for Monarchy or Republic not a bad idea. There's often freshwater somewhere near your starting point, so I don't think it's weak by any means...in fact I think the Maya are one of the most powerful civs, since Industrious+Agricultural = speed machine (not to mention the Javelin Throwers create workers, who in turn benefit from the Industrious trait...it does apply to enslaved workers, doesn't it?)I AM.BUDDHIST
Comment
Comment