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  • Aircraft Carriers

    Powerful before, but now with lethal bombardment... this is a vessel to be reckoned with. I remember playing a vanilla CIV3 game where I loaded up 4 carriers. Then I just bombed the hell out of this small country until there was nothing left. Doing something like this now with the lethal bombardment would be downright devastating. I never modified CIV3 bombers with lethal so I never had a chance to use it. With C3C, I will certainly try an attack like this again and I am sure the results would be even more effective. Now I say carriers are definitely the most powerful and dangerous naval units in the game. That is provided they have a full load of aircraft. I think they were extremely powerful before but now I say definitely.
    -PrinceBimz-

  • #2
    Yes. Too bad they allow air units to destroy infantry on the ground. Italy should have been wrapped up by early '44 by that model.
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    • #3
      I always found carriers quite useless because of their limited transport capacity.

      With the lethal bombardment in C3C I think they're a little more useful. Also the fact the rebasing across the map (huge) doesn't work anymore makes them worth building.

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      • #4
        rebase across a huge map won't work ?? i didn't know rebasing was affected by map size, was this another change presented in C3C?

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        • #5
          I think it's a Conquests thing. Rebasing from my homeland in the southern hemisphere to a small island way up north didn't work.

          Don't know if it depends on the unit as well. I only tried with jet fighters and bombers.

          Not a bad change actually. I makes things more interesting But I'm still trying to figure out how far I can rebase...

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          • #6
            rebasing = double the operaitonal range.

            I actually still feel this is a bit too big a range making carriers and airbases usesless in smaller maps.

            a 1 to 1 or 1 to 1.5 ratio might be better.

            BTW, anyone see the AI build an airbase... ever?
            AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
            Strategy:The Machiavellian Doctrine
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            • #7
              Rebasing distance affects helicopters also.
              Never give an AI an even break.

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              • #8
                Originally posted by dexters
                rebasing = double the operaitonal range.

                I actually still feel this is a bit too big a range making carriers and airbases usesless in smaller maps.

                a 1 to 1 or 1 to 1.5 ratio might be better.
                Maybe it should also depend on the map size. But that might be a problem as unit movement is the same on all maps.

                BTW, anyone see the AI build an airbase... ever?
                Now that you mention it. No, I can't recall seeing any.
                I also can't remember the time I saw an enemy carrier.

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                • #9
                  Originally posted by CerberusIV
                  Rebasing distance affects helicopters also.
                  Makes sense. But I thought I rebased a helicopter further than 12 squares. I'll have to check when I load the game again.

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                  • #10
                    Originally posted by sprudl



                    Now that you mention it. No, I can't recall seeing any.
                    I also can't remember the time I saw an enemy carrier.
                    Don't worry about carriers. The AI builds plenty of them
                    AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
                    Strategy:The Machiavellian Doctrine
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                    • #11
                      I actually still feel this is a bit too big a range making carriers and airbases usesless in smaller maps.


                      You may not need them as "stepping stones" to rebase, but you sure need them to get in bombardment range.

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                      • #12
                        Originally posted by dexters

                        BTW, anyone see the AI build an airbase... ever?
                        Never.

                        And that wouldn't be the end of the deficiencies in the AI's use of air power.

                        I agree also with the reduction of the rebasing range. I don't care if it is "real life" as it would enhance strategy and playability.

                        The thing about carriers, you really need to protect those suckers. If you don't have a battleship with a few destroyers, you are asking for the AI to target the flattop.

                        Oh...I love civ.
                        Haven't been here for ages....

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                        • #13
                          Originally posted by skywalker
                          I actually still feel this is a bit too big a range making carriers and airbases usesless in smaller maps.


                          You may not need them as "stepping stones" to rebase, but you sure need them to get in bombardment range.
                          Well to be fair that's not at issue. We could as easily rebase to another city before bombarding and this has always been a constraint.

                          The point is whether aircraft carriers are even that useful in smaller maps even after their rebase range was lowered.
                          AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
                          Strategy:The Machiavellian Doctrine
                          Visit my WebsiteMonkey Dew

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                          • #14
                            Huh? You don't always (in fact, not very often) have cities in range of the target. Thus, staging platforms are useful.

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                            • #15
                              Originally posted by dexters
                              BTW, anyone see the AI build an airbase... ever?
                              I've built an airbase only once but never used it. I guess some say it is usefull to have an airbase near the border of an enemy to use as a jump off platform for paratroops. Never got a chance to try it out though.
                              signature not visible until patch comes out.

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