Powerful before, but now with lethal bombardment... this is a vessel to be reckoned with. I remember playing a vanilla CIV3 game where I loaded up 4 carriers. Then I just bombed the hell out of this small country until there was nothing left. Doing something like this now with the lethal bombardment would be downright devastating. I never modified CIV3 bombers with lethal so I never had a chance to use it. With C3C, I will certainly try an attack like this again and I am sure the results would be even more effective. Now I say carriers are definitely the most powerful and dangerous naval units in the game. That is provided they have a full load of aircraft. I think they were extremely powerful before but now I say definitely.
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I always found carriers quite useless because of their limited transport capacity.
With the lethal bombardment in C3C I think they're a little more useful. Also the fact the rebasing across the map (huge) doesn't work anymore makes them worth building.
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I think it's a Conquests thing. Rebasing from my homeland in the southern hemisphere to a small island way up north didn't work.
Don't know if it depends on the unit as well. I only tried with jet fighters and bombers.
Not a bad change actually. I makes things more interesting
But I'm still trying to figure out how far I can rebase...
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rebasing = double the operaitonal range.
I actually still feel this is a bit too big a range making carriers and airbases usesless in smaller maps.
a 1 to 1 or 1 to 1.5 ratio might be better.
BTW, anyone see the AI build an airbase... ever?AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
Strategy:The Machiavellian Doctrine
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Maybe it should also depend on the map size. But that might be a problem as unit movement is the same on all maps.Originally posted by dexters
rebasing = double the operaitonal range.
I actually still feel this is a bit too big a range making carriers and airbases usesless in smaller maps.
a 1 to 1 or 1 to 1.5 ratio might be better.
Now that you mention it. No, I can't recall seeing any.BTW, anyone see the AI build an airbase... ever?
I also can't remember the time I saw an enemy carrier.
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Don't worry about carriers. The AI builds plenty of themOriginally posted by sprudl
Now that you mention it. No, I can't recall seeing any.
I also can't remember the time I saw an enemy carrier.
AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
Strategy:The Machiavellian Doctrine
Visit my WebsiteMonkey Dew
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Never.Originally posted by dexters
BTW, anyone see the AI build an airbase... ever?
And that wouldn't be the end of the deficiencies in the AI's use of air power.
I agree also with the reduction of the rebasing range. I don't care if it is "real life" as it would enhance strategy and playability.
The thing about carriers, you really need to protect those suckers. If you don't have a battleship with a few destroyers, you are asking for the AI to target the flattop.
Oh...I love civ.
Haven't been here for ages....
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Well to be fair that's not at issue. We could as easily rebase to another city before bombarding and this has always been a constraint.Originally posted by skywalker
I actually still feel this is a bit too big a range making carriers and airbases usesless in smaller maps.
You may not need them as "stepping stones" to rebase, but you sure need them to get in bombardment range.
The point is whether aircraft carriers are even that useful in smaller maps even after their rebase range was lowered.AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
Strategy:The Machiavellian Doctrine
Visit my WebsiteMonkey Dew
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I've built an airbase only once but never used it. I guess some say it is usefull to have an airbase near the border of an enemy to use as a jump off platform for paratroops. Never got a chance to try it out though.Originally posted by dexters
BTW, anyone see the AI build an airbase... ever?signature not visible until patch comes out.
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