*forum topic in construction*
( this text Manual or helpfile is incomplete or of basic note quality,
there will be a fully readable manual coming! )
SCENARIO POSTED IN FULL SOON FOR FINAL TESTING(its only a month away from Final Completion)
Welcome! This is the best civ mod ever.. probably. Perhaps nearly the most ambitious even.
The basic Epic game from 4000bc to 2500ad has been changed and greatly expanded.
All gameplay options have been altered, and the full power of the PTW and Conquest expansion games have been made use of.
QUICK FEATURE LIST:
AGES: There are about 10 ages now, more if the game can handle them. This isn't strictly true.. as the ages are currently new Tech Advances such as Iron Age or Information Age , but they are still required before later techs can be researched. This feature may be expanded but the Game Engine has limited my attempts to do so
UNITS: roughly 100 more separate units (TBC) - I've given up counting as i've built them. Many advanced units move a lot faster to cater for the larger map requirements (Bayonet infantry can attack-move for greater tactical power), and they can bombard if they have projectile small-arms.
Frigates and Battleship class vessels can now load naval helicopters and seamarines, cruisemissiles , but nothing landbased. This gives them a realistic boarding ability.. to board and maybe capture enemy ships(thanks to Civ-Conquests)
TECHNOLOGY TREE:
Some more Advances currently available include Naturalism ( NEEDED for ERA progression : nothing to do with sandy beaches, but about the study of nature and creatures which began in pre-industrial ages) , and Tactics ( NEEDED to create Commando special forces Units, A8D6M1 ALLTERRAINROAD Bombard 14 +3 HPdefence Stealth attack to all but Special Forces classes. A Late Industrial Age advance giving combined weapon and strategic warfare.
*MOD VERSIONS:
(there are different downloadable version of this mod, some with randomised maps some with earth maps.. described here are Earth based maps: )
THE EARTH MAP:
used Tetturkens test of time map, basic landscape only.
CHANGES:OIL can appear on forest and hills now, still on desert and tundra.
To do - allow oil in oceans.
Notes: Oil is available in large amounts in temperate areas,
or any area where in the earths past organic plant material was deposited from jungles and
forests and the carbon formed oil through complex geological chemical processes.
OXEN: none in central africa, sleeping sickness tetse fly make oxen unproductive and therefore
unusable.
MAP GEOGRAPHY:
improved easternern tip of siberia asia.
Finished most of spain.
Enlarged some islands, made Easter ISland with ancient ruins.
superciv cleanstart:
Epic game Earth version of my MOD.
this just has road in the babylon mesopotamia area, signifying advanced technologies there,
road also extends around to Persia where famous early industrious roads were utilised.
1000ad Scenario,
Norman ENGLAND, (including Neutrals Saxon british)
MISSION 1: have england as neutral country, at 1066 at Hastings, Normans invade andconquer England.
They also conquer parts of sardinia etc.
Normans are really the English, the game assumes the English Normans take over England, taking
their special englands resource squares (a good incentive).
SUB PLOTS: Danish VIKINGs have landed in north England, the Saxon NEUTRALs should destroy them easily.
This will weaken the Saxons armies, as
Give neutrals one special resource in england.. maybe at Wessex, or london.
Colchester is important barrack strategic town. Has a lot of culture since the Roman Empire,
when it was the Rome-English Colonia Capital.
Spain: At a critical point in their history, the African Moor Peoples are increasingly encroaching
into europe, taking over the spanish subcontinent. The Spanish are at the start of a critical campaign
to crush the Moors in Spain, and later go onto make a large Southern American Colonial Empire, leading
to their Great Golden era of expansion, where they remorslessly crush the Aztec, Mayan and Incan ancient
Empires.
Later Game.. Extended Scenario.
American Colonial Conflict.
Spain and later the other european naval colonial powers fight over land and commercial exploitation
of the americas, the New World.
Starting at the Carribean where a crucial strategic sea base has to be created, the spanish colonise south and west,
also colonising florida and california.
In the north the English slowly but succesfully colonise North east Americas coast. soon the colonial
ambitions conflict with the Native American Indians (thought to have been Asian Indians by Columbus and co, so named
Red Indians). Some Natives ally with certain powers.
The French also make a major colony in Quebec, modern day central Canada.
American Revolution spells the End of this scenario.
DESIGN:
may be better if just use a map with eastern half of americas, to india.
Could just remove west atlantic and america.
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