Aqualung71,
Don't believe in what you read (or hear). My Sid win was a PP game, after all...
In all my other games won by conquest or domination, there was never talk of wars, just 'extended military police operations' or maybe some 'forced religious conversions'.
Goethe80,
A PP game is one in which you never declare war and nobody declares war on you. Basically, it relies on you being ahead in the tech race and on your superior diplomatic skills. Of course, if you plan to play a PP game, you should carefully choose your map. Usually, I end up with fewer than 10 military units (except maybe some ships as lookouts),
It is a rewarding way of playing in the sense that you can hone other skills than your military startegy.
It's another way of looking at this game, which relies heavily on 'Desert Storm' tactics to win. You also can inspire 'shock and awe' by winning it diplomatically or by the space race and a 6-8 tech lead.
Now that it looks that you can play (and win) up to Sid...
Don't believe in what you read (or hear). My Sid win was a PP game, after all...
In all my other games won by conquest or domination, there was never talk of wars, just 'extended military police operations' or maybe some 'forced religious conversions'.
Goethe80,
A PP game is one in which you never declare war and nobody declares war on you. Basically, it relies on you being ahead in the tech race and on your superior diplomatic skills. Of course, if you plan to play a PP game, you should carefully choose your map. Usually, I end up with fewer than 10 military units (except maybe some ships as lookouts),
It is a rewarding way of playing in the sense that you can hone other skills than your military startegy.
It's another way of looking at this game, which relies heavily on 'Desert Storm' tactics to win. You also can inspire 'shock and awe' by winning it diplomatically or by the space race and a 6-8 tech lead.
Now that it looks that you can play (and win) up to Sid...
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