Typically, on archipelago maps, you should be able to keep the tech lead by trading techs for gold and research at 80-100%.
The big drawback of the GLib is that it gives you a feeling of staying ahead of the pack while in reality at least one civ can go far ahead of you in techs, and possibly two...
In my play, I am the first in the Medieval Ages and I am researching Feudalism. I will switch to it then as to keep my research at 100% and have all the military for free. This government is not the best one, I admit, but for a conquest game it should be sufficient.
I have the same 'problem' that others. I can't get a MGL and I am militaristic!
Where can I check in the editor if I switched off the GL creation? (I'm pretty sure I didn't since I don't know where to look!).
The big drawback of the GLib is that it gives you a feeling of staying ahead of the pack while in reality at least one civ can go far ahead of you in techs, and possibly two...
In my play, I am the first in the Medieval Ages and I am researching Feudalism. I will switch to it then as to keep my research at 100% and have all the military for free. This government is not the best one, I admit, but for a conquest game it should be sufficient.
I have the same 'problem' that others. I can't get a MGL and I am militaristic!
Where can I check in the editor if I switched off the GL creation? (I'm pretty sure I didn't since I don't know where to look!).
. The Americans will have a bad time from now on facing my Knight-Army +MI-Army. I do not know now how I will fill my third army. The Pentagon is not far away, so my northern neighbours are also not very safe any more
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you abandoned a city with 5 wonders?
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