I think curragh's should be able to carry a unit. Islands were settled in the Aegean long before the advent of triereme's.
Announcement
Collapse
No announcement yet.
Should curragh's carry a unit?
Collapse
X
-
Should curragh's carry a unit?
Christianity: The belief that a cosmic Jewish Zombie who was his own father can make you live forever if you symbolically eat his flesh and telepathically tell him you accept him as your master, so he can remove an evil force from your soul that is present in humanity because a rib-woman was convinced by a talking snake to eat from a magical tree...Tags: None
-
That would be a bad idea having Curragh's with 1 transport capacity. It would only speed up the time for expansion and exploration, and that happens too fast as is.However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
Comment
-
if you give them a transport of 1, make them "wheeled" and make sea/ocean impassible to wheeled. they'd only be able to colonize islands connected by "coastal" squares."I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Comment
-
The AI would use them if they have the transport capability. As it is they are 'power' units only to be used for attacking.Seemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
Comment
-
Even more useful!?! As it is, they're nothing more than glorified water scouts. The purpose of ships has always been transportation or ships to attack the transports. There's no point in having a warship before you have something to sink.
I wonder if barbarians should have curraghs instead of galleys.Christianity: The belief that a cosmic Jewish Zombie who was his own father can make you live forever if you symbolically eat his flesh and telepathically tell him you accept him as your master, so he can remove an evil force from your soul that is present in humanity because a rib-woman was convinced by a talking snake to eat from a magical tree...
Comment
-
I tend to play continent or archipelago maps and curraghs are a real boost to human exploration - very important with communications and map trading pushed on into the medieval. I am usually finding myself playing tech broker for most of the ancient era before the AI's get round to galleys and making their own contacts. IMO curraghs are a major boost to the human player as it is without any further improvement.Never give an AI an even break.
Comment
-
It would be useful to have them transport at least 1 unit. That way, you could pop the 'goody huts' that you find with your curraghs. As it is, you can find the huts, but they are essentially useless.
I think I will add this in my next mod."...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
Comment
Comment