Originally posted by Dominae
It also adds a whole lot of micromanagement to the game: before, it was not really a big deal that were missing out on 30gpt somewhere down the line if you did not feel like micromanaging those corrupt cities; now, it's much more of a loss, so get ready to do a lot of left-clicking in the late-game (a lot more than before).
It also adds a whole lot of micromanagement to the game: before, it was not really a big deal that were missing out on 30gpt somewhere down the line if you did not feel like micromanaging those corrupt cities; now, it's much more of a loss, so get ready to do a lot of left-clicking in the late-game (a lot more than before).
I have so far resisted any desire to calculate whether or not it is more advantageous to have scientists or taxmen as the specialists at any given instance, or what the appropriate mix is, but I am sure that some of our more MM-enjoying players will feel the need or the desire to do so, resulting in even more city-viewing and left-clicking from turn to turn.
Catt
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