How does one increase the amount of all resources placed when generating a new map?
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Yes it does with luxury resources. Give the lux a value (greater than the 0 it starts with), save the .bix file and regenerate. You will see tonnes of Dyes (for example), on a Tiny map if you set an appearance probability to 320, for instance.
True, I haven't found a way to do it with bonus resources. There may be a hardcoded value here.
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The new resource distribution in C3C is far more balanced and interesting. That's the last thing I'd want to play with in the editor.AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
Strategy:The Machiavellian Doctrine
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Originally posted by sabrewolf
ok, then how about setting the bonus resources temporarily as strategic resources. the general/redistribute and change them back to bonuses?
Remember that the bonus resources depend heavily on how much of a certain terrain type is around - you cna;t have much gold if there are few hills/Mts, for example.
But my feeling is that it doesn't work. Could be a nice thing to have added in a patch, if at all possible, Firaxis?
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