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Originally posted by Thoth
Catt: If you've still got some beer left , does the experience status of the ship (ie regular, veteran or elite) make any differene to the sinking chance?
Ugh! That would require a lot of time in the editor to change each unit to a different status (they default to regular). I am going to rest on my laurels and say that the unit experience plays no role whatsoever, even though I havent actually tested it. Don't tell anyone, though.
I may give it a go myself next week. I've got a string of 12 hr midnights coming up so I won't have time over the weekend. I'd do it now but I want to get some more civing in.
Libraries are state sanctioned, so they're technically engaged in privateering. - Felch
I thought we're trying to have a serious discussion? It says serious in the thread title!- Al. B. Sure
It's not unbalanced for MP, I don't think. I mean, between humans who are all capable of trying suicide galley runs, +1 movement & 50% reduce sinking chance is definitely nice, but is it really out of line with other trait bonuses? I don't think it is.
The real problem is in SP, because the AI will never try a suicide galley run. So all the AI gets out of the trait is the +1 movement, which is still nice, and the 1/2 cost harbors.
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