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why am i such a turkey?

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  • why am i such a turkey?

    I have been playing conquests and civ III for several months now, exclusively at Monarch Level and generally (but not always) get creamed. I always am the French and play an aggressive game, particularly in the early game. I play on a normaL world with moderate-sized
    continents.

    Can anyone provide me with some basic strategms which confirm/disagree/add to the following techniques I use?

    1. Build barracks and produce a few spearmen but concentrate on warriors (for later conversion to swordsmen)
    2. Build 4 cities (including capital) and then go to war and capture the rest
    3. When unrest becomes a hassle, build temples (generally one city at a time)
    4. Can't get those wonders unless I get lucky and get a leader so I don't even try.
    5. Use first leader to build Forbidden Palace at strategic location -- generally 2 or more cities removed from capital -- surrounded by other cities. If no leader available, build in a city with decent production
    6.I got more to say but no room...u get the idea)

  • #2
    2. Build 4 cities (including capital) and then go to war and capture the rest
    I've always tried to build as many cities as possible until I reach the borders of the other civs in the game. Then I go to war to capture more. With only 4 cities it would be difficult to have the production base to build enough units to go on the offensive. Of course you need to keep a defensive force guarding your outer ring cities during you expansion phase in case you run into an aggressive civ or a horde of barbarians.

    4. Can't get those wonders unless I get lucky and get a leader so I don't even try.
    I try to start my first Wonder, usually in my starting city, by the time I've built my 3rd of 4th city. The newer cities are used to produce defensive units/workers/settlers, while my capital is busy for 40 or more turns building a wonder. I usually build the Pyramids if I can beat the other civ's to it.

    I always am the French
    If you can't win playing one civ, try another. A players style of play can be enhanced by selecting the proper civilization attributes and unique units ability that match the way you like to build up your civilization. Some civs unique units are available in the early game. If you like to go to war early, pick one of those civs. Some are mid-game units, if you like to expand early and go to war in the mid-game, then select those civs and so on.

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    • #3
      Midwood,

      You forgot to mention number of civs you play with. That makes a huge difference. You can't play the same game with 3 civs that you play with 31 civs.

      To conduct a successful campaign, you need:
      1. military units,
      2. transportation for the units
      3. unit replacement capability
      4. relative tech parity
      5. civ friends.

      Check out civfan War Academy for ideas. Particularly pay close attention to worker tasks.

      Recall WWII history, US won not because of superior technology or forces in the field at the start but because of alliances and production capability.

      Super early warfare is not needed on Monarch level.

      -- PF

      Comment


      • #4
        Try Germany and an ultra-early Archer rush... 4 cities is about right, start on the conservative side, say 1 Spear and 6-8 Archers as your first sally. Bop some Settlers en route.
        The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

        Duas uncias in puncta mortalis est.

        Comment


        • #5
          Because of your WADDLE, no prbs being a turkey........ chuckle, chuckle

          Reply to orig. post!

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          • #6
            To give you more information we need the details of your game, and a save or picture of your civilization. Do you have an exact log of what you do?

            Comment


            • #7
              Personally I like a good REX before heading into battle, so I go for pottery and a granery in the capital to pump out settlers

              but an early rush can catch the AI off guard, but if you fail to capture/raze cities, you'll be further behind.

              I love it when the AI begs for mercy after you've bopped a few settlers

              I've found that I have much better luck with huts in conquests, more techs with non-expansionist civs, so REX and pop and I've actually ended up leading or in 2nd place on emperor.

              Comment


              • #8
                Originally posted by planetfall

                Recall WWII history, US won not because of superior technology or forces in the field at the start but because of alliances and production capability.
                That's a very... odd view of modern history you have. While I suppose is is accurate to say that the 'US won because of her allies' it carries the implication that it was an American war. It wasn't. America's entry may have tipped the scales to an extent only bettered by Russia's entry but it was still a fundementally European conflict and therefore more accurate to say that the UK and France won because of their alliances with the US and Russia.

                I know it seems pedantic but that's just how it is.
                A witty quote proves nothing. - Voltaire

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                • #9
                  My usual tactic with as France is to build in the ancient era and grab as much uncontested territory as possible. Aim for 10-12 cities on a standard map. Then go to war in the early medieval. Industrious workers means lots of mines and irrigation by then so productive cities that can pump out knights. Eventually a musketeer will trigger your GA and you should win from there in most circumstances.
                  Never give an AI an even break.

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                  • #10
                    God, how boring to play only the same civ! Is it because you like those funky Musketeers? Try being the Iroquois, Celts or the Persians if you're so keen on "early wars". And stop building the Forbidden Palace so near your capital. I generally wait until I get a Great Leader and build it a long way from home, giving me in effect two empires.

                    Comment


                    • #11
                      thanks for your reply:

                      planetfall: thx. here's some more info/questions

                      1. I play with 7 civs
                      2. how do i get to civfan war academy?
                      3. Roughly, how aggressive should I be before I stop
                      expansion and concentrate on economic growth? should I stop after zapping 1 civ? stop after I have "x" amount of cities?

                      Comment


                      • #12
                        Originally posted by Faboba


                        That's a very... odd view of modern history you have. While I suppose is is accurate to say that the 'US won because of her allies' it carries the implication that it was an American war. It wasn't. America's entry may have tipped the scales to an extent only bettered by Russia's entry but it was still a fundementally European conflict and therefore more accurate to say that the UK and France won because of their alliances with the US and Russia.

                        I know it seems pedantic but that's just how it is.
                        We're both right. It was a WW with European and Asia Theaters. US was only power with significant forces in both theaters.

                        But US did NOT win European theater by itself. France was chewed up. UK bought time with Battle of Britain. The real German unit chopper was not US, but USSR artillery and winter weather attacking Germans tried to fight with summer uniforms. US may have received the glory in D-Day, but D-Day was not possible without the Russian meatgrinder. UK's biggest victory was keeping a 2nd front open though out the war.

                        Asia Theater was primarily a continental war with China and an island war with US. Obviously the dropping of nukes was the event that stopped the Japan invasion plan by US. Unlike the European Theater, there was not a strong first front that enabled the US to move on the second front. No Euro nations had a significant involvment in Asia theater. Closest involvement was USSR and they were primarily interested in paying back the Germans like they paid back the Napoleanic armies and not landing in Japan or scooping up Japan occupied lands before China reasserted control.

                        As you so wisely said,
                        I know it seems pedantic but that's just how it is.


                        -- PF

                        Comment


                        • #13
                          Re: thanks for your reply:

                          Originally posted by midwood57
                          planetfall: thx. here's some more info/questions

                          1. I play with 7 civs
                          2. how do i get to civfan war academy?
                          http://www.civfanatics.com/civ3academy.shtml

                          3. Roughly, how aggressive should I be before I stop
                          expansion and concentrate on economic growth? should I stop after zapping 1 civ? stop after I have "x" amount of cities?
                          It depends on your goals. Some like the challenge of playing with only one city. Because of WW most seem to like an oscilating war and peace. Another way to discuss this is to oscilate between builder and war monger. There is no magic formula you can use in all games.

                          I like to play with enough cities to be able to build FP. Beyond that it all depends. Sometimes I stop there, usually I build a few more for contential security or resource capture. Getting to a one color world map, your color of course , looks cool, but may not be most effective because of waste and corruption. I used to play for a one color map, but that play style is now too tedious, and is not that important to me anymore.

                          Besides warfare, you need to handle trading. This game seems to be a balance between Improvement + Expansion + Research + Trade Associations + Civ Alliances. But you know that, right.

                          This is what makes civ a good game. There is no one good answer. There are advantages and risks to all decisions.

                          -- PF

                          Comment


                          • #14
                            Milwood,

                            To echo another, why are you always playing the French? Your play style focuses on military. France is commerical and industrial. Musketman is a defensive unit not offensive. You seem to like offensive.

                            I would suggest trying a game as one of these civs and see if you like the play better:

                            Romans
                            Chinese
                            Japanese
                            Aztec

                            Vikings
                            Celts
                            Ottomans
                            Arabs

                            -- PF

                            Comment


                            • #15
                              I would recommend you try to play the Persians for your playing style and not the French for one time and see if you like it

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