I'm stunned with amount of changes done in Conquest.
So much that at one point I thought that new version of my mod is not really needed.
But, since there are still some tweaks that are needed, I'll do new version.
For start, considering that many things in Conquests were done differently, then old tweaks from PtW version, this new version of MOD will look much more conservative then old one and with less changes overall (at least at start, I won't look for changes to wonders or governments).
At this point, I still don't have C3C disk, but I'll get it in few days. Until then, I based my plans on looking several unit and tech charts that can be downloaded from these forums.
Unique Units:
Javelin Thrower will get defense unit strategy flag removed, since it's too expensive unit to be used for defense (use Spearmen instead).
Musketeer will get offense unit strategy flag removed, since now it has just attack of 2.
Keshik will get 2.0.1 bombardment (defensive first strike). It goes with flavor (mounted archer), and original UU was slightly weak.
Conquistadors will get price reduced from 70 to 60 shields. Considering that Galic Swordsmen got cheaper and with added changes to Keshik, slightly lowered price will balance it out. It also goes with flavor considering that it is a light cavalry, which means that it isn't supposed to be more expensive then heavy cavalry (knights).
Land Units:
Lower prices to firearm infantry and better attack similar as done in PtW version of mod.
Musketmen and Musketeer will get price reduced from 60 to 50 shields.
Riflemen will get attack increased from 4 to 5 and price reduced from 80 to 70 shields.
Guerilla will get attack increased from 6 to 7 and price reduced from 90 to 80 shields.
Infantry will get attack increased from 6 to 8.
Marines will get defense increased from 6 to 8, considering that there is no reason for such advanced infantry to have as low defense rating as riflemen. They'll also get price reduced from 120 to 110 shields, because while they are better then Infantry, they are not too much better to be worth 30 shields more (+4 attack, -2 defense, plus amphibious ability).
Paratroopers will get attack increased from 4 to 7. It's smaller attack value compared to infantry in same way as their defense is smaller then compared to infantry (9 vs 10). Airborne units just don't have so much equipment to be as effective as regular Infantry units.
Modern. Paratroopers will be slightly improved. Exempt attack, which will be increased from 6 to 10, its defense will be increased from 11 to 12. The main reason for this was that they are gained late in the game, and to make them a good alternative to Helicopter dropped TOW Infantry.
TOW Infantry will get price reduced from 120 to 110 shields. No reason for this Infantry to be as expensive as Modern Armor, but still a lot of reasons to be more expensive then Tanks.
Defensive first strike ability starts to fade in usefulness in industrial era, since most offensive units start to get good defensive ratings. To compensate, Guerilla will get bombard rating increased from 3 to 4 and TOW Infantry will get bombard rating increased from 6 to 8.
Modern Armors will get defense reduced from 16 to 14, to make Mech. Infantry more important like in PtW version of mod.
Mech. Infantry will get offense unit strategy flag removed, to force AI to use Tanks for attack like it's done in PtW version.
Ships:
Privateer has bombard strength of 3, but RoF of 0. Sounds like a bug to me, but I could be wrong. Anyway, just to be sure, I'll increase their RoF from 0 to 1 in this mod. Still, they have bombard range of 0, so it can only be used for defensive purposes.
I've assumed that Cruiser upgrades to AEGIS Cruiser.
In that case why would they have both same 160 shield cost? That makes 0 cost upgrade.
That's why I'll reduce cost of Cruisers to 150 shields. They weren't really worth 160 shields anyway, considering that they were (unlike AEGIS Cruiser, which has good AA) just weaker Battleships/slower Destroyers, with no unique abilities at all.
Considering that bombard rating of bombers and age of sail ships got boosted, it seamed quite strange to leave ships like Battleship with bombard rating of 8.
That's why Battleships will get bombard strength increased from 8 to 12.
Cruisers will get bombard strength increased from 7 to 8.
And AEGIS Cruisers will get bombard strength increased from 6 to 8.
While modern Carriers are faster then old WWII Battleships, movement cost of 7 is way too much. That makes them fastest ships after Destroyers, which is ridiculous considering that Battleships and Carriers are same sized ships. That's why Carriers will get movement lowered from 7 to 6 (still faster then Battleships).
Air units:
Due to low rate of fire, Fighter and Jet Fighter are pretty useless for bombardment. That's why I'll increase their RoF from 1 to 2. Also, since Jet Fighters are probably better bombers then basic Fighter, Jet Fighters will get bombard rating increased from 3 to 4. That will at least make them good against Transport ships.
Stl. Fighter and F-15 will get bombard rating increased from 6 to 8. Regarding Stl. Fighter, it was done with purpose of making it more balanced compared to Stl. Bomber. With new bombard rating, two Stl. Fighters will do same damage as one Stl. Bomber against unit with defense of 8. In case of higher defense, Stl. Bombers would be a better choice, while in case of lower defense, Stl. Fighters would be more cost effective. As for F-15, it just follows same progression as Stl. Fighter, while also keeping advantage compared to normal Jet Fighter (around 50% better bombardment).
Flags:
All Artillery units, Scouts and Explorers will get airlift flag. If Workers can be airlifted these units need too.
Scouts and Explorers will get foot unit flag, to make them transferable by Helicopters, like it's done with most infantry units.
Leader and King units will get both airlift and foot unit flag, to make modern regicide game more interesting (and leaders do fly by the planes).
So much that at one point I thought that new version of my mod is not really needed.
But, since there are still some tweaks that are needed, I'll do new version.
For start, considering that many things in Conquests were done differently, then old tweaks from PtW version, this new version of MOD will look much more conservative then old one and with less changes overall (at least at start, I won't look for changes to wonders or governments).
At this point, I still don't have C3C disk, but I'll get it in few days. Until then, I based my plans on looking several unit and tech charts that can be downloaded from these forums.
Unique Units:
Javelin Thrower will get defense unit strategy flag removed, since it's too expensive unit to be used for defense (use Spearmen instead).
Musketeer will get offense unit strategy flag removed, since now it has just attack of 2.
Keshik will get 2.0.1 bombardment (defensive first strike). It goes with flavor (mounted archer), and original UU was slightly weak.
Conquistadors will get price reduced from 70 to 60 shields. Considering that Galic Swordsmen got cheaper and with added changes to Keshik, slightly lowered price will balance it out. It also goes with flavor considering that it is a light cavalry, which means that it isn't supposed to be more expensive then heavy cavalry (knights).
Land Units:
Lower prices to firearm infantry and better attack similar as done in PtW version of mod.
Musketmen and Musketeer will get price reduced from 60 to 50 shields.
Riflemen will get attack increased from 4 to 5 and price reduced from 80 to 70 shields.
Guerilla will get attack increased from 6 to 7 and price reduced from 90 to 80 shields.
Infantry will get attack increased from 6 to 8.
Marines will get defense increased from 6 to 8, considering that there is no reason for such advanced infantry to have as low defense rating as riflemen. They'll also get price reduced from 120 to 110 shields, because while they are better then Infantry, they are not too much better to be worth 30 shields more (+4 attack, -2 defense, plus amphibious ability).
Paratroopers will get attack increased from 4 to 7. It's smaller attack value compared to infantry in same way as their defense is smaller then compared to infantry (9 vs 10). Airborne units just don't have so much equipment to be as effective as regular Infantry units.
Modern. Paratroopers will be slightly improved. Exempt attack, which will be increased from 6 to 10, its defense will be increased from 11 to 12. The main reason for this was that they are gained late in the game, and to make them a good alternative to Helicopter dropped TOW Infantry.
TOW Infantry will get price reduced from 120 to 110 shields. No reason for this Infantry to be as expensive as Modern Armor, but still a lot of reasons to be more expensive then Tanks.
Defensive first strike ability starts to fade in usefulness in industrial era, since most offensive units start to get good defensive ratings. To compensate, Guerilla will get bombard rating increased from 3 to 4 and TOW Infantry will get bombard rating increased from 6 to 8.
Modern Armors will get defense reduced from 16 to 14, to make Mech. Infantry more important like in PtW version of mod.
Mech. Infantry will get offense unit strategy flag removed, to force AI to use Tanks for attack like it's done in PtW version.
Ships:
Privateer has bombard strength of 3, but RoF of 0. Sounds like a bug to me, but I could be wrong. Anyway, just to be sure, I'll increase their RoF from 0 to 1 in this mod. Still, they have bombard range of 0, so it can only be used for defensive purposes.
I've assumed that Cruiser upgrades to AEGIS Cruiser.
In that case why would they have both same 160 shield cost? That makes 0 cost upgrade.
That's why I'll reduce cost of Cruisers to 150 shields. They weren't really worth 160 shields anyway, considering that they were (unlike AEGIS Cruiser, which has good AA) just weaker Battleships/slower Destroyers, with no unique abilities at all.
Considering that bombard rating of bombers and age of sail ships got boosted, it seamed quite strange to leave ships like Battleship with bombard rating of 8.
That's why Battleships will get bombard strength increased from 8 to 12.
Cruisers will get bombard strength increased from 7 to 8.
And AEGIS Cruisers will get bombard strength increased from 6 to 8.
While modern Carriers are faster then old WWII Battleships, movement cost of 7 is way too much. That makes them fastest ships after Destroyers, which is ridiculous considering that Battleships and Carriers are same sized ships. That's why Carriers will get movement lowered from 7 to 6 (still faster then Battleships).
Air units:
Due to low rate of fire, Fighter and Jet Fighter are pretty useless for bombardment. That's why I'll increase their RoF from 1 to 2. Also, since Jet Fighters are probably better bombers then basic Fighter, Jet Fighters will get bombard rating increased from 3 to 4. That will at least make them good against Transport ships.
Stl. Fighter and F-15 will get bombard rating increased from 6 to 8. Regarding Stl. Fighter, it was done with purpose of making it more balanced compared to Stl. Bomber. With new bombard rating, two Stl. Fighters will do same damage as one Stl. Bomber against unit with defense of 8. In case of higher defense, Stl. Bombers would be a better choice, while in case of lower defense, Stl. Fighters would be more cost effective. As for F-15, it just follows same progression as Stl. Fighter, while also keeping advantage compared to normal Jet Fighter (around 50% better bombardment).
Flags:
All Artillery units, Scouts and Explorers will get airlift flag. If Workers can be airlifted these units need too.
Scouts and Explorers will get foot unit flag, to make them transferable by Helicopters, like it's done with most infantry units.
Leader and King units will get both airlift and foot unit flag, to make modern regicide game more interesting (and leaders do fly by the planes).
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