I'm a little surprised this is still in the game.
I was leading a coalition against Sumeria. Sensing defeat after several turns of warfare, the Sumerians made peace with the Zulus. I have an MPP with the Zulus.
The next turn, the sumerian forces cross the border into my territory, MPP triggers and Zulus are at war again. This happened TWICE! in the same war.
While it can be seen as AI insencerity, we all know there is a lack of communication between the AI modules.
The leader AI wants to limit the number of fronts, and correctly makes peace. But at the same time, it is still at war with me, and so it attacks, not realizing by doing so nullifies its original intent.
This is costly for the AI since I assume they have to give something to the Zulus each time they made peace.
This needs to be fixed. Was always a problem and i'm amazed it's still in the game.
I was leading a coalition against Sumeria. Sensing defeat after several turns of warfare, the Sumerians made peace with the Zulus. I have an MPP with the Zulus.
The next turn, the sumerian forces cross the border into my territory, MPP triggers and Zulus are at war again. This happened TWICE! in the same war.
While it can be seen as AI insencerity, we all know there is a lack of communication between the AI modules.
The leader AI wants to limit the number of fronts, and correctly makes peace. But at the same time, it is still at war with me, and so it attacks, not realizing by doing so nullifies its original intent.
This is costly for the AI since I assume they have to give something to the Zulus each time they made peace.
This needs to be fixed. Was always a problem and i'm amazed it's still in the game.
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