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Fixed Costs in C3C?

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  • Fixed Costs in C3C?

    Are the costs for units truely fixed to go no higher than 1000 Shields?

    I'm applying unit costs from TETurkhan's Test of Time, to my C3C map.

  • #2
    That does appear to be the case. Editor wont allow anything higher.

    - GIDustin
    Units, Leaderheads, Maps, Title Screens, Terrain Mods and Wonder Splashes available at My Web Site ( Alt URL - http://www.civ3files.com ).

    Unofficial City View Site:
    http://www.civ3files.com/CityView/

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    • #3
      Anyone know of a way so I can have a 10,000 shield limit, instead of a 1,000 shield limit?

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      • #4
        Hex editor Not a good solution, but I think the editor is the stumbling block there. I think that if you can get it into a biq, it'll play.
        Seemingly Benign
        Download Watercolor Terrain - New Conquests Watercolor Terrain

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        • #5
          A HEX editor will do the trick:



          - GIDustin
          Units, Leaderheads, Maps, Title Screens, Terrain Mods and Wonder Splashes available at My Web Site ( Alt URL - http://www.civ3files.com ).

          Unofficial City View Site:
          http://www.civ3files.com/CityView/

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          • #6
            Does it make the game buggy, though...

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            • #7
              nope. The value of the cost is stored as a long integer, meaning that it can be from 0-4294967295. When i went into that test BIQ i made, everything appeared to work correctly.

              - GIDustin
              Units, Leaderheads, Maps, Title Screens, Terrain Mods and Wonder Splashes available at My Web Site ( Alt URL - http://www.civ3files.com ).

              Unofficial City View Site:
              http://www.civ3files.com/CityView/

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              • #8
                The limit seems rather pointless, then.

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                • #9
                  yes yes it does. Perhaps a patch to fix that.

                  - GIDustin
                  Units, Leaderheads, Maps, Title Screens, Terrain Mods and Wonder Splashes available at My Web Site ( Alt URL - http://www.civ3files.com ).

                  Unofficial City View Site:
                  http://www.civ3files.com/CityView/

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                  • #10
                    I downloaded Hackman7.3. I opened the map using hex format, and I don't get what you get Dustin. I made a 100 change in shield value for a unit (Tact Nuke). There were differences in columns, not in a row of numbers.

                    Anyone got suggestions for the stupid impaired?

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                    • #11
                      Hopefilly this graphic helps.

                      Basically, find the "PRTO_yourunit". Put your cursor right before that, then count 44 characters further into the biq. That is the beginning of the cost, which is 4 chars long.

                      This shows the location of the cost for the default settler. Since the cost is 30, we can prove the location of the cost.

                      - GIDustin
                      Attached Files
                      Units, Leaderheads, Maps, Title Screens, Terrain Mods and Wonder Splashes available at My Web Site ( Alt URL - http://www.civ3files.com ).

                      Unofficial City View Site:
                      http://www.civ3files.com/CityView/

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                      • #12
                        Originally posted by GIDustin
                        Hopefilly this graphic helps.

                        Basically, find the "PRTO_yourunit". Put your cursor right before that, then count 44 characters further into the biq. That is the beginning of the cost, which is 4 chars long.

                        This shows the location of the cost for the default settler. Since the cost is 30, we can prove the location of the cost.

                        - GIDustin
                        The ASCII isn't in text, it's encypted... so I need to decypt the file duh! (hits hand on forehead). And I don't know if we are using the same system. I forgot the name of the system, and the print screen won't save a jpeg. What I get is...

                        0000.0091 00 00 3B 9B 6C 22 5A

                        The left column goes in seqence, with the bit structure.

                        LOL!! *sigh* what program are you using Dustin? And where's my manners, thanks for all guidence too.

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                        • #13
                          First, to decrypt it, go into the editor, go to View->Options, and uncheck "Compress files". Then re-save, and open the new file.

                          The program I use is editpad pro. http://www.editpadpro.com I love it so much I licensed it, however, you can download a demo on that site. If your editor doesnt display the text like my SS does, it may be extremely difficult to do the change.

                          Also, I might note, if you change the cost value in a hex editor, then the next time you open the file in the civ3editor, it will give you errors when you go to look at that unit. So, if you are going to increase costs this way, wait until closer to the release of the file so you dont have to repeat the hex edit (especially if you dont have the ASCII thing like I do)

                          - GIDustin
                          Units, Leaderheads, Maps, Title Screens, Terrain Mods and Wonder Splashes available at My Web Site ( Alt URL - http://www.civ3files.com ).

                          Unofficial City View Site:
                          http://www.civ3files.com/CityView/

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                          • #14
                            On another note, printscreen copies your current screen to the clipboard, you still have to get it into file form. Go into a graphics editor, and do a "Edit->Paste", and it should paste the screenshot into the editor, and then you can save the file.
                            Units, Leaderheads, Maps, Title Screens, Terrain Mods and Wonder Splashes available at My Web Site ( Alt URL - http://www.civ3files.com ).

                            Unofficial City View Site:
                            http://www.civ3files.com/CityView/

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