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Another problem with those Huge, 31 civ games: Isn't there a 256 city limit hardcoded in the game?
"And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
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If you want 31 Civ, you don't have to create a map in the editor. Just change the number of Civs for the desired map size, and don't forget to change the Distance accordingly.
The large World Map for the DyP mod already uses 31 Civs, and it is playable for the most time, even with my outdated system - the biggest pita is when someone builds or destroys a Harbor, not the wars. But of course, a game takes 100+ hours.
Originally posted by Cagliostro
Mmmh - might be a dumb question, but how do I get 31 civs on a standard sized map?
Played with 31 civs on the world map with the TEThurkan Mod, but had to quit because turns were too long (xp 1800+ 512mb), but with a smaller map size, it should be possible imho...
hi ,
max size since ptw is 362 X 362 ( panag asked months for it ) , open the editor and place the starting locations where you want , or just check out the apolyton directory ( see above ) for maps and mods , .......
and as for you starting with 31 civs , the faster you kill some , the faster the comp shall go , ......
you should be fine , but if you can get more ram it shall be fun all the way , .......
Doc Tsiolkovski: Where do you change the number of civs and what do you mean with distance?
Panag: I don't exactly remember because that was more than a year ago, but I think the map size in the Tet-Mod was 256² - it was unplayable for my taste due to AI turns taking forever (I stopped once they took 10 mins), endless computing times when something affecting trade occured etc... - so no way to go 362², but thanks anyway.
@Thread: I've now played a 31 civ game on a standard sized map on emperor level - it was fun since I like large numbers of civs but hate having to govern/take too many cities. There were no delays when possible trade connections had to be recalculated and turns were fast.
The problem were ressources - most civs couldn't build anything because they were lacking required ressources which kind of destroyed the game in later stages. Guess I'll edit a standard map for another 31 civ game and add lots of iron, coal, rubber, oil etc...
Go to the editor, load the regular conquest.bix, save it under a different name, go to 'World Sizes', pick the size you want, change the related Civ number - but to make that work, you also have to turn down the 'Distance' between the Civs, otherwise the game will start with the default number of Civs (or lower, when you chosse it). Finding out the required Distance is try/error.
Save, start that 'Scenario'.
Another problem with those Huge, 31 civ games: Isn't there a 256 city limit hardcoded in the game?
close, it's 512 :-)
-
But, after playing games that don't even come close to the max number and experiencing, shall i say, annoying, turn lag times, I have no desire to go to the game civ limit.
And the fact that in the end it's just basically more of the same.
Bigger is not always better. ;-)
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
Originally posted by Doc Tsiolkovski
Go to the editor, load the regular conquest.bix, save it under a different name, go to 'World Sizes', pick the size you want, change the related Civ number - but to make that work, you also have to turn down the 'Distance' between the Civs, otherwise the game will start with the default number of Civs (or lower, when you chosse it). Finding out the required Distance is try/error.
Save, start that 'Scenario'.
Originally posted by Cagliostro
The problem were ressources - most civs couldn't build anything because they were lacking required ressources which kind of destroyed the game in later stages. Guess I'll edit a standard map for another 31 civ game and add lots of iron, coal, rubber, oil etc...
I remember something in another thread saying that luxuries and resources tended to clump together on huge maps (and maybe some others but I have seen this for myself on the huge ones).
"And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
2008 Presidential Candidate (for what its worth)
Another problem with those Huge, 31 civ games: Isn't there a 256 city limit hardcoded in the game?
close, it's 512 :-)
Thanks! I was wondering if my info was either old or incorrect.
"And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
2008 Presidential Candidate (for what its worth)
I remember something in another thread saying that luxuries and resources tended to clump together on huge maps (and maybe some others but I have seen this for myself on the huge ones).
The problem in that specific game was that there simply are not 32 iron/oil etc... on a standard-sized map, but rather 7-8 - so it's logical that about 25 civs wont have any - I could've thought of that before but didn't play for some time and so I didn't
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