The Plague is nasty but it has a cool animation. When the Plague hits, you see vultures hover over the city!
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Vultures are hovering my cities!
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Vultures are hovering my cities!
'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
G'Kar - from Babylon 5 episode "Z'ha'dum"Tags: None
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So far I find the plaque rather feeble. It only seems to strike one city at a time, not your whole empire. I'm have better results just allowing disease in terrain other than Jungles, Marsh and Floodplain. I've given that possibility to all my terrain now,I think it's much more realistic.
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Originally posted by Willem
So far I find the plaque rather feeble. It only seems to strike one city at a time, not your whole empire. I'm have better results just allowing disease in terrain other than Jungles, Marsh and Floodplain. I've given that possibility to all my terrain now,I think it's much more realistic.'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
G'Kar - from Babylon 5 episode "Z'ha'dum"
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I think in scenarios the plague is much stronger. I read somewhere, not sure if this is correct, that in the standard non scenario games plague is weakened in-line with local disasters such as volcano erupting and disease.AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
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Originally posted by Defcon5
Why is that? Or is it the other way around?
"The effect of the plague is exacerbated in larger cities, walled cities, and cities with commerce and a trade network."'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
G'Kar - from Babylon 5 episode "Z'ha'dum"
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I also assume that the size 7+ cities get credited with Walls for purpose of plague calculation as well.
Defcon5, it's a matter of historic record during the middle ages that fortified towns (city walls) got the plague much more frequently than unfortfited towns (no city walls.)
If they were being even more realistic, there would be increased chance of a plague in cities without hospitals with more than a couple of military units.
Originally posted by Defcon5
Why is that? Or is it the other way around?1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
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Originally posted by Provost Harrison
civ3 has always had that dog bark/howl there...(\__/)
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Wow, I'm really glad plague is not in the epic game!
Not only do I already hate random factors that mess up my carefully planned city growth (disease, barbarians), but also walls are a relatively rarely-built improvement that doesn't need a plaque penalty to make them even more rarely-built.
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