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  • Vultures are hovering my cities!

    The Plague is nasty but it has a cool animation. When the Plague hits, you see vultures hover over the city!
    'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
    G'Kar - from Babylon 5 episode "Z'ha'dum"

  • #2
    And that ghostly skull superimposed over the city is neat also.
    "The greatest happiness of life is the conviction that we are loved - loved for ourselves, or rather, loved in spite of ourselves."--Victor Hugo

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    • #3
      It is a nice animation and skull.

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      • #4
        It is very nice.

        It should be noted, that the Plague is NOT in the epic game. (At least, I don't think it's in.) But they included a mod, inside labeled "with plague" so that you CAN play the epic game with it.

        EDIT: these are the 3 birds, which circle around the plagued city.
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        • #5
          So far I find the plaque rather feeble. It only seems to strike one city at a time, not your whole empire. I'm have better results just allowing disease in terrain other than Jungles, Marsh and Floodplain. I've given that possibility to all my terrain now,I think it's much more realistic.

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          • #6
            Originally posted by Willem
            So far I find the plaque rather feeble. It only seems to strike one city at a time, not your whole empire. I'm have better results just allowing disease in terrain other than Jungles, Marsh and Floodplain. I've given that possibility to all my terrain now,I think it's much more realistic.
            No, it definitely can strike your whole empire. It happened to me in my first fall of rome game. The plague has a certain chance of hitting any city connected by your trade network. So if your cities are all interconnected with roads, there will be a good chance that all cities will be affected by the plague. Also, cities with walls are more affected than cities without walls.
            'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
            G'Kar - from Babylon 5 episode "Z'ha'dum"

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            • #7
              I keep hearing a dog bark. Just once, and at unpredictable times. It's driving me nuts trying to figure out why.
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              • #8
                civ3 has always had that dog bark/howl there...
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                • #9
                  I think in scenarios the plague is much stronger. I read somewhere, not sure if this is correct, that in the standard non scenario games plague is weakened in-line with local disasters such as volcano erupting and disease.
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                  • #10
                    Originally posted by The diplomat
                    Also, cities with walls are more affected than cities without walls.
                    Why is that? Or is it the other way around?
                    "It takes you years to learn how to play like yourself." Miles Davis

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                    • #11
                      Originally posted by Defcon5


                      Why is that? Or is it the other way around?
                      From the civilopedia:

                      "The effect of the plague is exacerbated in larger cities, walled cities, and cities with commerce and a trade network."
                      'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
                      G'Kar - from Babylon 5 episode "Z'ha'dum"

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                      • #12
                        I also assume that the size 7+ cities get credited with Walls for purpose of plague calculation as well.

                        Defcon5, it's a matter of historic record during the middle ages that fortified towns (city walls) got the plague much more frequently than unfortfited towns (no city walls.)

                        If they were being even more realistic, there would be increased chance of a plague in cities without hospitals with more than a couple of military units.

                        Originally posted by Defcon5

                        Why is that? Or is it the other way around?
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                        • #13
                          Also, Ancient Athens, while walled up under Spartan seige, got hit by a terrible plague.
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                          • #14
                            Originally posted by Provost Harrison
                            civ3 has always had that dog bark/howl there...
                            It's not the howl. It's a short, higher pitched bark, like a terrier. I can't recall ever hearing it before..
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                            • #15
                              Wow, I'm really glad plague is not in the epic game!

                              Not only do I already hate random factors that mess up my carefully planned city growth (disease, barbarians), but also walls are a relatively rarely-built improvement that doesn't need a plaque penalty to make them even more rarely-built.

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