I'm still playing my first game - and playing with a spirit of experimentation rather than trying to win efficiently (RL has kept me from much gaming). I've just recently confirmed that I have maps of all available land, and unless my particular game is very flukey, I've come across what so far has to be one of the larger changes from PTW to C3C (though I hesitate to get too breathless with such little actual experience).
I selected "middle" map features on a random standard map with the standard 8 civs: Continents, 70%, temperate, 4 billion, etc. Using CTRL-SHFT-M to make sure I'm not missing any luxuries, I count as few as 3 instances of several luxuries, and the most widely available luxury has only 5 sources available. Specifically, of the eight available luxuries, 4 have 4 sources, 3 have 3 sources, and 1 has 5 sources. In PTW you could pretty much count on having 8 instances of all eight luxuries in an 8-player game. The consequences of the scarcity should be quite severe!
Did I draw a fluke or can others confirm a new approach to luxury availability?
Catt
I selected "middle" map features on a random standard map with the standard 8 civs: Continents, 70%, temperate, 4 billion, etc. Using CTRL-SHFT-M to make sure I'm not missing any luxuries, I count as few as 3 instances of several luxuries, and the most widely available luxury has only 5 sources available. Specifically, of the eight available luxuries, 4 have 4 sources, 3 have 3 sources, and 1 has 5 sources. In PTW you could pretty much count on having 8 instances of all eight luxuries in an 8-player game. The consequences of the scarcity should be quite severe!
Did I draw a fluke or can others confirm a new approach to luxury availability?
Catt
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