I'm playing a game as Portugal at Monarch level with Large, Archipelago, 12 civs, 80% water, warm, arid, 5 billion years.
I'm researching Education right now and none of the AI's have even made it out of the Ancient Age yet (most are still Despotisms).
I've already conquered the Dutch (on my island) and the Hittites (on the neighboring island, with colonies on 2 other islands on the other side of me which they formed while I was taking out the Dutch).
Given how REDICULOUSLY easy this game has been on Monarch level, I agree with others that the game has gotten a good bit easier. The fact that the AI didn't build curraghs certainly didn't help it, but I've noticed that seafaring trait AI civs seem to beeline for Map Making and build plenty of galleys, so the seafaring AI civs are far better off than the non-seafaring civs right now (moreso because of the 80% water archipelago map).
Now the fact that I built the Great Lighthouse and I'm a seafaring civ myself is just absolutely incredible. I had 5-movement galleys that could travel on sea tiles by the end of the Ancient Age, which was also when I started my GA (under Monarchy, since I had a number of high pop cities in a fairly compact island civ). Understandably, I had contact with every civ on the board while all of the AI civs only had contact with their immediate neighbors. Their inability to trade maps with each other while I've been able to map most of the map is a huge advantage.
Larger archipelago maps already disadvantaged the AI by separating them from one another, but I imagine that the new corruption rules and the lack of building curraghs are what has made things worse for the AI.
I'll grant that having my GA at the start of the Middle Age as I was maping the entire planet certainly boosted my power and building the Great Library is always critical on a large archipelago map, but STILL.... this game is a cakewalk.
I'm researching Education right now and none of the AI's have even made it out of the Ancient Age yet (most are still Despotisms).
I've already conquered the Dutch (on my island) and the Hittites (on the neighboring island, with colonies on 2 other islands on the other side of me which they formed while I was taking out the Dutch).
Given how REDICULOUSLY easy this game has been on Monarch level, I agree with others that the game has gotten a good bit easier. The fact that the AI didn't build curraghs certainly didn't help it, but I've noticed that seafaring trait AI civs seem to beeline for Map Making and build plenty of galleys, so the seafaring AI civs are far better off than the non-seafaring civs right now (moreso because of the 80% water archipelago map).
Now the fact that I built the Great Lighthouse and I'm a seafaring civ myself is just absolutely incredible. I had 5-movement galleys that could travel on sea tiles by the end of the Ancient Age, which was also when I started my GA (under Monarchy, since I had a number of high pop cities in a fairly compact island civ). Understandably, I had contact with every civ on the board while all of the AI civs only had contact with their immediate neighbors. Their inability to trade maps with each other while I've been able to map most of the map is a huge advantage.
Larger archipelago maps already disadvantaged the AI by separating them from one another, but I imagine that the new corruption rules and the lack of building curraghs are what has made things worse for the AI.
I'll grant that having my GA at the start of the Middle Age as I was maping the entire planet certainly boosted my power and building the Great Library is always critical on a large archipelago map, but STILL.... this game is a cakewalk.
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