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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Hmm, say could this have to do with the new difficulty levels?
Perhaps now Monarch is closer to the old regent? Somewhere in between old regent and monarch?
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
Arrian,
How many workers did you have to fold into your cities? Enough to account for such a huge population compared to the AI?
I ask because the new Republic may have forced you to add more than you normally would have, and becaue I don't think the AI does this.
To my knowledge the actual bonuses and stuff haven't changed. But maybe the new contact/map trading rules, coupled with other tweaks, have combined to create that effect.
I did notice with on the startup screen, my level of choice is now on the left half:
Ack. I'll get the hang of C3C on Monarch, and then I think I will finally have to switch to Emperor (as all the people that have been telling me to do so jump up to Demigod ).
Oh, and I think it's safe to say that the Agricultural civs are best suited to handle the unit support rules under republic, because of their extra growth + 1/2 cost aqueducts.
There is a big jump in the free unit support from town to city (1 -> 3, IIRC).
Originally posted by Thoth
The Barbarian AI seems to have gotten broken somewhere along the line. I've noticed that they tend to just sit on their encampments (even after an uprising). I've only done a couple of starts so far, but I noticed the same behaviour in both.
I think the Barbs are made to be smarter now. They use to just storm against a city eventhough it was hopeless. Now, they will wait and pick off isolated units, workers, settlers and pillage, if they can't attack a city.
'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
G'Kar - from Babylon 5 episode "Z'ha'dum"
Yeah, but I walked a warrior/settler team right past 2 barb warriors and they did not attack. My warrior was a regular, on flat ground. Monarch level. They had a reasonable shot at hurting me badly, and didn't take it. Then my Javelin Thrower had a chat with them.
My first game of conquests (Sumerians, monarch, standard map, continents, restless barbs) starting out amazingly well. I'm still not that great at monarch but was surprised to see how quickly I became number one in land, 2 in pop, and at one time at least 2 techs ahead of the ai. My eventual downfall in this game was despite my size I had no iron or no saltpeter.
Let me tell you it's not a pretty site to see a vast empire disintegrate because of a lack of resources and no one who was willing to trade.
Anyway to make a long story short, I had one of the best games ever until my empire fell due only to a lack of key resources. Cool!
Started a second game last night and although I'm off to a great start I'm way behind on the tech race. this seems more like it. Not sure what's going on here as my land size is about the same as my last game, although I will admit the quality of the land is not as stellar as the first game.
I had to go a looooooooong way for iron and horses in my first game. Iron in particular. Thank goodness for the Ag/Ind combo. REXplosion!
Oh, and the Statue of Zeus kicks ass. Getting a 3/2/2 unit with a bonus hp every 5 turns kicks serious ass. Even if they don't upgrade. Even if I was dumb, forgot about the hp bonus, and assumed the 4hp guys I was getting were vets instead of the regulars they were, and ended up with a slew of them before completing Sun Tzu and getting 5hp versions. Heh.
Imagine building an army of those guys. With the elite* that produced the leader (6hp) plus 2 vets (5hp each), you would get 16hp of 3/2/3.
Originally posted by Arrian
Yeah, but I walked a warrior/settler team right past 2 barb warriors and they did not attack. My warrior was a regular, on flat ground. Monarch level. They had a reasonable shot at hurting me badly, and didn't take it. Then my Javelin Thrower had a chat with them.
-Arrian
I know in a few of my games, the barbs did chase after and kill my un-escorted settlers that I thought I could slip by.
'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
G'Kar - from Babylon 5 episode "Z'ha'dum"
Originally posted by Arrian
I had to go a looooooooong way for iron and horses in my first game. Iron in particular. Thank goodness for the Ag/Ind combo. REXplosion!
Oh, and the Statue of Zeus kicks ass. Getting a 3/2/2 unit with a bonus hp every 5 turns kicks serious ass. Even if they don't upgrade. Even if I was dumb, forgot about the hp bonus, and assumed the 4hp guys I was getting were vets instead of the regulars they were, and ended up with a slew of them before completing Sun Tzu and getting 5hp versions. Heh.
Imagine building an army of those guys. With the elite* that produced the leader (6hp) plus 2 vets (5hp each), you would get 16hp of 3/2/3.
That Wonder is probably underpriced.
-Arrian
Imagine being on the receiving end of Zeus! That's what happened to me in my game. My Mauselium (free crusaders)couldn't stem the ai rush of horsies and Zeus units. It's all good though, had a blast with that game.
That's the Knights Templar, not the Mausolleum (which just gives 3 happy faces in one city... I built it, but it's really nothing special).
The Crusader unit is nice, but not the monster that the Ancient Cav is. 5/3/1 represents a +25% attack and +50% defense from the primary slowmover attack unit of its era.
The Ancient Cav gets +50% attack, +100% defense, +1hp from the primary fastmover attack unit of its era.
Another AI change I've noticed.... when attacking with a superior strength unit, the AI seems much more willing to risk an attack with a damaged attacker. I have seen Cavalry and even Longbowmen that are already down to one hitpoint attacking full strength units with a defense of 1 or 2. They used to run and hide if they had any damage.
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
Originally posted by Arrian
That's the Knights Templar, not the Mausolleum (which just gives 3 happy faces in one city... I built it, but it's really nothing special).
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