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  • #31
    More trading oddities: The AI no longer devalues "Wonder only" optional techs after the wonder has been built. Last night I swapped Free Artistry in exchange for a lux and GTP........several turns after I'd finished Shakespeare's Theatre.
    Libraries are state sanctioned, so they're technically engaged in privateering. - Felch
    I thought we're trying to have a serious discussion? It says serious in the thread title!- Al. B. Sure

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    • #32
      hmm, that doesn't seem right. Usually, I only got 10gc for that tech, after I build the wonder. I hope it's just a fluke...
      Quod Me Nutrit Me Destruit

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      • #33
        Originally posted by Saint Marcus
        hmm, that doesn't seem right. Usually, I only got 10gc for that tech, after I build the wonder. I hope it's just a fluke...
        Agreed, 10g is what I would have gotten for the tech in PTW. In the attached save, call up the Mayans and renegotiate the luxury deal. He'll pay dyes, ivory all his cash on hand plus gpt for wines, spices and Free Artistry. Smoking Jaguar will not accept the deal without Free Artistry.
        Attached Files
        Libraries are state sanctioned, so they're technically engaged in privateering. - Felch
        I thought we're trying to have a serious discussion? It says serious in the thread title!- Al. B. Sure

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        • #34
          I have noticed this as well.
          AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
          Strategy:The Machiavellian Doctrine
          Visit my WebsiteMonkey Dew

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          • #35
            Is the AI more aggressive? I just played an epic game as the Celts at Monarch level, and lost in under 7 mn! I only had 2 cities, when my German neighbor rushes me with a bunch of archers and wipes me out! That has never happened to me before.
            'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
            G'Kar - from Babylon 5 episode "Z'ha'dum"

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            • #36
              AI agressive level is now adjustable. But my concern really is under high agressive settings, it will be a constant war game. This is something players can already do pre C3C. Just never make peace with anyone.

              I'm assuming you played in standard settings, which is what I prefer to play. As far as I can tell ,agressiveness is unchanged. The traditionally agressive civs will cotinue to be instigators of wars.

              But genrally, the AI is smarter when it comes to alliances. I had the celts call me up right before its last city was taken asking for a military alliance. Was it trying to save its skin? Going out in style? If the AI can make such a request to a human player, I can imagine the same goes behind the scenes between AI civs. It should therefore be important for players to keep an eye out and strike a deal with Civs to make sure they don't join in through a military alliance.

              I've also noticed other shrewd shenanigans. The AI, since it received no reputation penalty, has a habit of singing military alliances with another civ, and then making peace the next turn. This essentially means the AI just dragged another Civ into a war while it withdraws from it, keeping pressure on the same enemy, while, I assume, it retreats back to regroup and attack another time.
              AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
              Strategy:The Machiavellian Doctrine
              Visit my WebsiteMonkey Dew

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              • #37
                One thing I've noticed now is the ai is willing to make gpt exchanges for your world map!
                signature not visible until patch comes out.

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                • #38
                  Originally posted by The diplomat
                  Is the AI more aggressive? I just played an epic game as the Celts at Monarch level, and lost in under 7 mn! I only had 2 cities, when my German neighbor rushes me with a bunch of archers and wipes me out! That has never happened to me before.
                  I left it at the normal agression level and tried 3 times as mayans - 3 times in a row the incas attacked before I had 4 cities built... the 2nd try they attacked just after I had built my first settler!

                  I figure the mayans suck so I don't play them anymore.
                  If pigs could fly we'd all have to wear helmets.
                  ******************************
                  Please don't be envious of my little girlie brain.

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                  • #39
                    Originally posted by Thoth
                    The Barbarian AI seems to have gotten broken somewhere along the line. I've noticed that they tend to just sit on their encampments (even after an uprising). I've only done a couple of starts so far, but I noticed the same behaviour in both.
                    Is this a scenario or the Epic game you are talking about? If it is Epic game then what is your barbarian setting?

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                    • #40
                      Originally posted by Cookie Monster
                      One thing I've noticed now is the ai is willing to make gpt exchanges for your world map!
                      Haven't seen this myself, but the diplo AI HAS definately been tweaked. It's harder to make trades since the AI isn't always willing to tell you what it wants for something, even if it is willing to pay you something. You have to make an offer and a price.
                      AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
                      Strategy:The Machiavellian Doctrine
                      Visit my WebsiteMonkey Dew

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                      • #41
                        Some of the tweaks here look promising. The game better arrive today, or else.

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                        • #42
                          Wow, spikey getting excited about Civ3, what's next??!!!
                          Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                          Then why call him God? - Epicurus

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                          • #43
                            Hehe Alva, in 1.07 and the earlier patches I was one of the most active Civ3 posters. Now the game looks like it might be sufficiently improved for me to return.

                            [throws down gauntlet]

                            Last one to beat Sid smells bad!

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                            • #44
                              Originally posted by dexters


                              Haven't seen this myself, but the diplo AI HAS definately been tweaked. It's harder to make trades since the AI isn't always willing to tell you what it wants for something, even if it is willing to pay you something. You have to make an offer and a price.
                              I had successfull gpt offerings from civs located on other continents. Yes I've noticed that the old trick of asking what they would pay for an item doesn't always work. Sometimes you have to ask them what they would want for something and then go from there.
                              signature not visible until patch comes out.

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                              • #45
                                [disclaimer: sample size of 1, YMMV]

                                I got Conquests last night, and fired up my first game as the Maya. My usual settings: Standard, Monarch, Continents. The only tweak was restless barbs instead of my usual roaming.

                                I noticed the barbs were much more timid, and was thankful. But I'm not sure it's a good thing.

                                I noticed that the AI civs were REALLY stingy if they were the only ones who knew a particular tech. I tried to trade for Ceremonial Burial when only the Spanish had it, and my best two techs couldn't do it (I think alpha + masonry).

                                I built a curragh very early. This was very useful. I did not, however, see any AI curraghs. Hrm.

                                Though I had a good start spot and had the good fortune of starting very close to a civ that had ivory it could trade me (Zeus, Statue of), I ended up blasting out to a lead that surprised me.

                                The Agr trait is quite nice. directly south of my start spot was a small-medium sized desert. No problemo. I've got 3 size 12's down there.

                                My ancient age was spent REXing, building some libraries & markets, and building 2 wonders: Zeus and Maussolos (sp?). I pretty much beelined for Republic (max research to philo, take CoL as free tech, research republic at 50-turn pace) and switched to it at my earliest opportunity. I had a lot of workers, and that cost me for a while, but then I added most to cities.

                                It was in the medieval age that I left 'em in the dust. Sun Tzu, Leos, Sistine, Bach, Smith, Copernicus, Magellan, and currently building Newton (which I will get, easily). Without a Leader of any kind, with mediocre Palace/FP placement.

                                After crushing one neighbor (India) with a mixture of Ancient Cav and Medieval Infantry (capturing the Great Library in the process), I hit another (Russia)with the same mix (but more), plus some knights. They went down reasonably fast too, and this gained me the Knights Templar wonder. Now I'm ripping Spain to shreds with Cavalry, Ancient Cavalry, Crusaders & musketmen. I have a solid tech lead to boot.

                                The GL gave me 4 techs, IIRC: Monarchy, Monotheism, Theology, Chivalry. Not bad.

                                I made contact with the "other continent" immediately after researching Navigation. My three attempts at suicide runs (1 curragh, 2 galley) had failed. I was well ahead of those civs as well. The Iroquois are the power over there, with the Pyramids.

                                Something I noted that I think is telltale: when I hit F8 and look at the domination conditions, I'm first with ~25% land, ~40% population. My nearest rival is at ~20% land, ~20% population. It's the second of those numbers which interests me.

                                Something's a bit off. I played well, but not great. I did make some mistakes. My start spot itself was nice, but the surrounding land was so-so. My luck has been so-so as well. No catastrophes, but no leaders either. And yet I'm winning by so much... yeah, I feel like something's off.

                                -Arrian

                                p.s. Ancient Cav do not upgrade, it seems. Interesting. For some reason I assumed they would.
                                grog want tank...Grog Want Tank... GROG WANT TANK!

                                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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