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  • Catt, the only thing that I see wrong with your screenshots is that the gpt you're getting from the AI is added directly into your Treasury instead of your total Commerce. This is a disadvantage, no? You get the Gold, sure, but you cannot convert it into Beakers.

    Edit, of course, you can transfer the Gold into Beakers by running a deficit, and that AI does not do that. Is that the bug?

    There's something I'm not getting here, I'm sure.


    Dominae
    And her eyes have all the seeming of a demon's that is dreaming...

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    • His TOTAL Income, including the gpt from other Civs, is 1430. Hit Expenses are 1403. His treasury should increase from 1468 to 1495 on the next turn.

      Instead the 300 has been added in AGAIN and results in a treasury of 1795.
      "Stuie has the right idea" - Japher
      "I trust Stuie and all involved." - SlowwHand
      "Stuie is right...." - Guynemer

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      • Originally posted by Dominae
        Catt, the only thing that I see wrong with your screenshots is that the gpt you're getting from the AI is added directly into your Treasury instead of your total Commerce. This is a disadvantage, no? You get the Gold, sure, but you cannot convert it into Beakers.

        Edit, of course, you can transfer the Gold into Beakers by running a deficit, and that AI does not do that. Is that the bug?

        There's something I'm not getting here, I'm sure.
        No - the 300 gold is properly being included in my income, bringing my total income up to 1430 (1130 from cities, 300 from trading partner). I then allocate that 1430 among various accounts (science, maintenance, units, corruption, etc.) leaving me with a net income of 24 gold per turn. All of this is perfectly appropriate and exactly how the game has already worked.

        The problem is apparent on the next turn. How in the heck did my treasury grow by approximately 300 gold? My total income was +/-1430 and my total expenses were +/-1400 -- at most, my treasury should have grown by +/- 30 gold.

        Catt

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        • Originally posted by Arrian
          *SMACK*

          Gotcha. What did you think of Feudalism and Facism?
          Not enough experience to say -- Feudalism was a great option for me in this game since I had smallish cities and needed a very large force to acquire some room and needed resources. In other games will Fedualism be common? I don't know -- it would be very painful to wait to get out of the ancient age before a switch from Despotism, and I'm not sure a switch from one gov to Feudalism, followed by an almost-certainly required switch to a better government will make sense for non-religious civs. Fascism was pretty cool, though the pop hit upon a switch would seem to make frequent switching painful and the "no cultural expansions" feature makes it hard not to want to move back to another gov. Definitely a great governemnt for domination or conquest rushes in the late game.

          Catt

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          • A concern I have now, with regards to the AI is that the industrial/modern era war government it used to like, communism, is no longer being used, inspite of the fact that it's been strengthened with a second FP.

            Fascism appears to be AI's new favorite Mostly, I assume because of the large number of units it is able to support, fast workers and no War Weariness. But the pop hit, and no culture until majority assimilation will seem to hurt AI in doing any amount of conquest since it can't properly secure its new holdings especially if human players simply take advantage of the reduced cultural borders and plant a couple of cities on either side of the capture city to induce a flip.

            like the lux/resource distribution now. It gives later wars a real meaning, rather than just giving the army something to do while grabbing highly corrupt cities.
            I've noticed this. In most games, you will have usually only 1 surplus of a resource, and usually, a shortage of several luxuries (ie: 4 ivory for a 6 civ game)

            So there will now be clearly winners and losers. And BTW, if you get lots of horses and iron in the early era, expect to be short on oil , rubber, or aluminum later on. The resources are now further apart so it is rare for players to get 1 of each resource to fall within their empire.
            Last edited by dexters; November 13, 2003, 23:28.
            AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
            Strategy:The Machiavellian Doctrine
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            • Originally posted by dexters
              The resources are now further apart so it is rare for players to get 1 of each resource to fall within their empire.
              I really love this change. I always thought there was an over-abundance of resources, to the point that they were almost meaningless. Now I find that I'm forced to trade/conquer to obtain vital resources on a regular basis. In my current game, I'm trading for Horses for the first time EVER in two years of playing Civ3.

              This also make the seafaring trait more powerful. If I'm one of the first to make contact with all the other Civs, I'm in a better position to be the first to make a deal for a resource, and then keep renewing that deal throughout the game. Good stuff - much fun!!
              "Stuie has the right idea" - Japher
              "I trust Stuie and all involved." - SlowwHand
              "Stuie is right...." - Guynemer

              Comment


              • Yeah I'm really digging the resource shortages as it does present a new challenge to the game. Early conquests are so important now IMHO because the more land you have sooner the better chances you'll get a juicy resource.
                signature not visible until patch comes out.

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                • Now if only the Map Generator would place some of those scarce luxury resources on uninhabited islands, so that civs (seafaring, mmm) that actively explored the seas could get tangible advantage from it. As of now, I've seen strategic resources on those islands, , but not luxuries.

                  -Arrian
                  grog want tank...Grog Want Tank... GROG WANT TANK!

                  The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                  • Yes, a neat way to compensate for the overall weakness of naval units. More importantly, it shouldn't be that hard to make the AI respond correctly.

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                    • I would expect the AI to beeline for those luxury supplies, yeah.

                      By the way, in my current game, the Dutch 5-move galleys (seafaring + G.Light) are kinda scary. Even scarier is the massive 2 vs. 2 AI war on the other continent, plus my current war, which also involves every civ on my continent (it was 2 v. 1, but the 1 was winning and I wanted to take a bite out of them, so I joined in to make it 3 on one). Anyway, I have an exploring galley over there watching and every turn there are sea battles taking place. I can't see what's going on inside, so to speak, but I imagine it's a bloodbath (knowing how the AI tends to fight).

                      -Arrian
                      grog want tank...Grog Want Tank... GROG WANT TANK!

                      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                      Comment


                      • Originally posted by Arrian
                        I would expect the AI to beeline for those luxury supplies, yeah.

                        By the way, in my current game, the Dutch 5-move galleys (seafaring + G.Light) are kinda scary. Even scarier is the massive 2 vs. 2 AI war on the other continent, plus my current war, which also involves every civ on my continent (it was 2 v. 1, but the 1 was winning and I wanted to take a bite out of them, so I joined in to make it 3 on one). Anyway, I have an exploring galley over there watching and every turn there are sea battles taking place. I can't see what's going on inside, so to speak, but I imagine it's a bloodbath (knowing how the AI tends to fight).

                        -Arrian
                        LMAO Arrian, you may just be as big a warmongerer as me! I tend to go to war if the AI sneezes the wrong way.

                        Comment


                        • Originally posted by Arrian
                          I would expect the AI to beeline for those luxury supplies, yeah.

                          By the way, in my current game, the Dutch 5-move galleys (seafaring + G.Light) are kinda scary. Even scarier is the massive 2 vs. 2 AI war on the other continent, plus my current war, which also involves every civ on my continent (it was 2 v. 1, but the 1 was winning and I wanted to take a bite out of them, so I joined in to make it 3 on one). Anyway, I have an exploring galley over there watching and every turn there are sea battles taking place. I can't see what's going on inside, so to speak, but I imagine it's a bloodbath (knowing how the AI tends to fight).

                          -Arrian
                          Arrian, if you watch a debug game, even on tiny maps, sea battles are quite something to watch. Just stacks of ship blowing each other apart. Transports getting sunk and ships getting bombed (if AI has flight)

                          As noted in the bug/fixes thread, my only qualm with the AI navy now is its bombard priorities.

                          Something worth noting though is that AI navies don't really get going until they have escort-transport pairs. Which means you won't really sea substantial offensive navies until Frigates come around.

                          This means in the early game, AI tends to have the same old problem of having one galley ferrying 2 units to invade your continent, even if it has caravels and could probably mount a more effective invasion with 5 of these units.

                          And did you see them build those early sea units? Curraughs?(sp?)
                          AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
                          Strategy:The Machiavellian Doctrine
                          Visit my WebsiteMonkey Dew

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                          • Originally posted by Catt


                            Not enough experience to say -- Feudalism was a great option for me in this game since I had smallish cities and needed a very large force to acquire some room and needed resources. In other games will Fedualism be common? I don't know -- it would be very painful to wait to get out of the ancient age before a switch from Despotism, and I'm not sure a switch from one gov to Feudalism, followed by an almost-certainly required switch to a better government will make sense for non-religious civs. Fascism was pretty cool, though the pop hit upon a switch would seem to make frequent switching painful and the "no cultural expansions" feature makes it hard not to want to move back to another gov. Definitely a great governemnt for domination or conquest rushes in the late game.

                            Catt
                            hi ,

                            , what about a save , that would help big time , ......

                            and send a save to Firaxis also (!)

                            have a nice day
                            - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                            - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                            WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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                            • Originally posted by panag


                              hi ,

                              , what about a save , that would help big time , ......

                              and send a save to Firaxis also (!)

                              have a nice day
                              Did you mean to quote my post or another? I was only expressing an opinion, not reporting a problem with a game, so I'm not sure what a save (or which save) would help with.

                              Also, Firaxis' bug-reporting mechanism specifically asks that saves not be sent in, only descriptions of the problem. If they want a save, they'll request one.

                              Have a nice day

                              Catt

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                              • Originally posted by Catt


                                Did you mean to quote my post or another? I was only expressing an opinion, not reporting a problem with a game, so I'm not sure what a save (or which save) would help with.

                                Also, Firaxis' bug-reporting mechanism specifically asks that saves not be sent in, only descriptions of the problem. If they want a save, they'll request one.

                                Have a nice day

                                Catt
                                hi ,

                                wrong thread

                                panag curses browser

                                so completely ignore it

                                have a nice day
                                - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                                - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                                WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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