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  • Originally posted by Rommel2D
    I'm not sure where this fits, but the C3C package says it includes PtW. So, why do I have to swap out CDROMs to play my PtW PBEM? Is there some additional install step that will recognize the Conquests disc when making the copywrite protection check for PtW?
    Now that's a damn good question.
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    (='.'=)
    (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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    • not sure if this is a bug or a design feature but...

      when you mod a building to automatically create armies it ignores the army limit, and will build an unlimited amount of armies

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      • More evidence of the infamous "submarine" bug. It seems to be a more general "stealth unit" bug. In the Middle Ages scenario I (Germany/HRE) twice saw a Byzantine settler/spearman party running into an Abbasid stealth unit (assassin or something alike), both times resulting in a declaration of war of Byzantium vs the Abbasids. I imagine, that this can get very annoying, especially if there are a lot of these units running around.

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        • I've never encountered this before in the original Civ 3, and I haven't seen it mentioned here yet but I just randomly came across a rather unusual feature/bug concerning the culture radius in C3C.

          As you can see, my capital has a Culture Radius of 3, yet it appears the boundary can't cross over into Ocean squares
          Attached Files

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          • Originally posted by Rommel2D
            I'm not sure where this fits, but the C3C package says it includes PtW. So, why do I have to swap out CDROMs to play my PtW PBEM? Is there some additional install step that will recognize the Conquests disc when making the copywrite protection check for PtW?
            Did you install C3C over PtW, or uninstall PtW, then install C3C?

            I installed C3C on machines that already had PtW installed, and have noticed the same problem. I run some PtW games and noticed it recently. To compound matters, it was refusing to recognize my PtW CD when I was trying to start PtW. After numerous attempts, I was able to start PtW, but it was a big pain in the neck.

            Originally posted by Salah al-Din
            I've never encountered this before in the original Civ 3, and I haven't seen it mentioned here yet but I just randomly came across a rather unusual feature/bug concerning the culture radius in C3C.

            As you can see, my capital has a Culture Radius of 3, yet it appears the boundary can't cross over into Ocean squares
            Cultural boundaries don't cover Ocean squares and haven't in the past. If you create a map in the editor and place Ocean next to a city, then it can, but that is the only time.

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            • I set up a test scenario for a multiplayer democracy game. In order to get things just right, since PBEM worker jobs are handled a bit differently than SP worker jobs, I fired up the scenario as a PBEM, setting up 2 human players. I figured that I could just "continue game" instead of "save and quit" in order to do my testing (and just skip turn for the 2nd civ).

              Wrong. Trying to do that screws things up. To be more precise, worker job times are halved. I ordered a forest chop (4 turns). The next turn, it told me there were 2 turns left. Next turn, it was done and the worker could move. Doh!
              Yes, I've noticed this too. However, Worker-turns behave normally in Hotseat. So there's no simple way of doing tests for PBEM games.

              This just introduces a bug that I'm surprised no one has mentioned yet:

              In PBEM games, Worker actions complete one full turn sooner than normal. This may not seem like a big deal because the Worker is "paralyzed" during that extra turn, so the next job is always started on schedule. However, it marks a distinct difference between SP and PBEM play, the most noticeable effects being the 10 Shields from Chop Forest actions, which come in one turn sooner, or Build Road, which provides the movement benefit after only 2 turns (1 turn for Industrious civs).

              I really hope this is a bug and not a feature.

              ---

              Another bug, this one specific to the Sengoku Conquest:

              1. All the tribes have the same civilopedia description. I assume this is not a bug, since it would be very time-consuming to research the history of 10+ different clans. However:

              2. Do the tribes in Sengoku have traits/strengths? I assume not, since: 1) there is no way of figuring out way they are in the Civilopedia, and 2) the "strengths" link in the Civilopedia is broken.

              2. The Civilopedia entry for Golden Ages describes the standard two ways of triggering them: UUs and Wonders. But without traits/strengths, triggering a GA with Wonders is impossible in the Sengoku campaign.


              Dominae
              And her eyes have all the seeming of a demon's that is dreaming...

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              • In PBEM games, Worker actions complete one full turn sooner than normal. This may not seem like a big deal because the Worker is "paralyzed" during that extra turn, so the next job is always started on schedule. However, it marks a distinct difference between SP and PBEM play, the most noticeable effects being the 10 Shields from Chop Forest actions, which come in one turn sooner, or Build Road, which provides the movement benefit after only 2 turns (1 turn for Industrious civs).
                I only recently found out about this. Somehow, I just never noticed it, until E_T told me about it. It is weird, and it does convey a benifit if you know about it. You can use a road 1 turn early, or a mine, or irrigation... whatever.

                Though it's strange and perhaps should be fixed, frankly as long as I know how it works, I don't really care. The differences between PBEM & other formats of play is the one that's driving me NUTS. Testing is just brutal.

                -Arrian
                grog want tank...Grog Want Tank... GROG WANT TANK!

                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                • Worker actions is the main difference, if you ask me. What other differences are you referring to?
                  And her eyes have all the seeming of a demon's that is dreaming...

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                  • That's what I meant... but E_T also mentioned some corruption differences he's noticed between attemped SP testing and the real (PBEM) ISDG.

                    -Arrian
                    grog want tank...Grog Want Tank... GROG WANT TANK!

                    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                    • I'm just confused as to why you "don't really care", yet they "drive you crazy".




                      Dominae
                      And her eyes have all the seeming of a demon's that is dreaming...

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                      • I don't really care about the worker jobs completing early. I *DO* care about the ridiculous method I must use to test anything for a PBEM game.

                        Clear now?

                        -Arrian
                        grog want tank...Grog Want Tank... GROG WANT TANK!

                        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                        • Originally posted by Jaybe
                          In the epic game, I have had many seemingly unintentional wars started by naval units running into my submarines.

                          This did not happen in PTW, and I wonder if it was intentional.
                          This is a helluva bug. I made the mistake of building a good number of subs and had two wars triggered within a handful of turns this way. The first war I did not mind so much because I was planning it anyway and just went to battle a few turns early and destroyed the AI civ completely. The second, however, completely screwed a diplomatic victory I positioned myself for by making a formerly polite and quite large neighbor go to war with me and drag another polite civ into it by alliance.
                          "Guess what? I got a fever! And the only prescription is ... more cow bell!"

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                          • Clear now?
                            Crystal.

                            I care about both. I want PBEM to be exactly like SP, except against human opponents.


                            Dominae
                            And her eyes have all the seeming of a demon's that is dreaming...

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                            • Yeah, well, the fact is that one thing (the difference in worker jobs between PBEM and SP) causes the other (the method required to test for PBEMs). So if they do what you want (make PBEM work like SP), we will both be happy.

                              -Arrian
                              grog want tank...Grog Want Tank... GROG WANT TANK!

                              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                              Comment


                              • Originally posted by Salah al-Din
                                I've never encountered this before in the original Civ 3, and I haven't seen it mentioned here yet but I just randomly came across a rather unusual feature/bug concerning the culture radius in C3C.

                                As you can see, my capital has a Culture Radius of 3, yet it appears the boundary can't cross over into Ocean squares
                                Not a bug. Borders never go into Ocean.
                                (\__/)
                                (='.'=)
                                (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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