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  • What I really don't get is how the AI supposedly knows the exact location if every one of your units (Something in every game like this) yet it still accidentally trigges wars by running into invisdible units. D'oh!

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    • I think that resulted from an earlier fix, actually, Gibsie. IIRC, the AI used to be able to "see" invisible units too, and people complained. Why can the AI see my subs!! Which made sense. It was weird getting the "leave our territory" message when the only unit you had in there was a submarine.

      -Arrian
      grog want tank...Grog Want Tank... GROG WANT TANK!

      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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      • Well, if it comes down to an “either/or” situation, I would rather subs remain invisible to the AI and put up with the sudden wars, understanding that building and using subs is a risk. In the perfect world, however, war would only be declared if an AI ship ran into you in their territorial waters with the two nations having no ROP.
        "Guess what? I got a fever! And the only prescription is ... more cow bell!"

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        • When you get two scientific leaders the same turn. Possible if you are the first to discover of Philosophy or, presumbly, if you Build the theory of Evolution and discover two techs as the first the science leaders have the same name. They should have different names.

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          • Originally posted by Tripledoc
            When you get two scientific leaders the same turn. Possible if you are the first to discover of Philosophy or, presumbly, if you Build the theory of Evolution and discover two techs as the first the science leaders have the same name. They should have different names.
            In the readme notes of the upcoming patch, Firaxis mentioned that this will be fixed.

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            • Posted by Kring:
              Did you install C3C over PtW, or uninstall PtW, then install C3C?

              I installed C3C on machines that already had PtW installed, and have noticed the same problem. I run some PtW games and noticed it recently. To compound matters, it was refusing to recognize my PtW CD when I was trying to start PtW. After numerous attempts, I was able to start PtW, but it was a big pain in the neck.
              I installed C3C over my current setup, as the manual instructs. After I posted here, I saw another thread where someone had the same problem, tried a re-install, and messed up their system. Swapping discs isn't a big deal, not worth messing with an uninstall just to see if it works. It would be nice not to have to swap, and I figure someone who has vanilla only and buys Conquests expecting to be able to start PtW as advertised is going to be pissed (assuming the previous installation isn't the probem).

              [Speaking of bugs, is there a reason some of the threads I've contributed to send out email notification of new posts, while some don't?]
              Enjoy Slurm - it's highly addictive!

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              • Score saving

                I'm an avid MP player and C3C does not save the scores of eliminated Civs as PTW did. When a Civ is eliminated in C3C that Civs score is deleted. It would also be nice that when a Civ is elimnated that the score at the time elimination be frozen. PTW would save it but as the game progressed it would decrease. I don't know if this has any affect on the SP gamers but it is a pain in the neck trying to gather scores in MP.

                A prime example was a game that I was just in. I was eliminated and my final score was not recorded in the histograph. I had to reload the the save game to find out what my score was. Had I not had auto save on I would never had known what I had ended with.

                Thanks to all concerned
                Last edited by ajerzguy; December 17, 2003, 16:05.

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                • I was not fond of that change either. Not sure why it was done.
                  Last edited by vmxa1; December 19, 2003, 12:55.

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                  • just started a 200x200 24-civ deity game and saw a stack of 4 babylonian spearmen and 2 warriors marching southwest. the units must have started their voyage around the first turns. extending their marching vector (assuming they're going to attack someone) they'd need around 60 turns to get to the next civ (they walked straight past me).

                    now my question is: where the hell are they going to?
                    and my second question: why?

                    to me this may be a bug (however, i never play huge maps otherwise, so maybe it's normal). these units should either explore, defend or pop huts. but definetly not in a 6 unit stack...
                    - Artificial Intelligence usually beats real stupidity
                    - Atheism is a nonprophet organization.

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                    • Originally posted by sabrewolf


                      now my question is: where the hell are they going to?
                      and my second question: why?
                      Chances are they're heading for a Barbarian hut. The AI will send out ridiculous numbers of troops to clear out a camp, and they'll usually disregard your borders in order to do so.

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                      • yeah. on the plus side, you can use that habit to capture massive portions of the ai military... preferably on ground with no defensive bonuses. then get someone else to go to war with them
                        it's just my opinion. can you dig it?

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                        • sabrewolf I have not played a lot of huge maps, but it is very esay to have your scouting units out so far that it is 30-40 turns to return. In fact I find they often cannot return as the land has been covered and the AI will get upset when then enter its land. Sometimes, I am at war already and the poor warriors are faced with swords or better.

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                          • yep, i know that. in my sengoku-game my first warrior (well the one with the 1,1,1 stats) reached the end of the island at the end of the first age.

                            what i meant was the AI sending 6 (nearly all) of his starting units in a stack to a point far, far away. wierd to me...
                            - Artificial Intelligence usually beats real stupidity
                            - Atheism is a nonprophet organization.

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                            • That is probably a scenario glitch.

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                              • could be the old international dateline bug from civ2
                                it's just my opinion. can you dig it?

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