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Conquests Bug Thread

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  • Occasional crash with the sound dll:

    It doesn't crash as often in Civ III Conquests 1.00 - DirectX 9.0b compared to Civ III classic - 1.29f DirectX 7?

    but still occansionly does. Seems to more likely be in the sound events, especally the sound event for hiting a button.
    1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
    Templar Science Minister
    AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

    Comment


    • Above pic is not a bug, hit Ctrl-G and you'll see that the tile the worker is on, 8, 6, 2 are railed. along with [3-3] but not 3.
      1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
      Templar Science Minister
      AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

      Comment


      • With several people:
        - Not of musics. (In PTW OK)
        - Musics make bug the game.
        - Not of victory video. (video intro OK)

        Version French 1.01

        Comment


        • Here's a new one: Playing in a lan multiplayer game it is now longer possible to cancel ANY deal peacefully on the diplomacy screen (even one in which the 20 turn initial period has expired. So, if you make a military alliance with anyone, be prepared to break it by making peace(and suffer the reputation hit) or to wait it out until it is no longer useful to the other guy (at which point, if he is an AI, he will cancel the deal himself without causing war.

          On a similar note, you can't force a renegotiation of peace like in the old version (clicking on active deals and then clicking on peace treaty.

          In either case you drop back to the main screen and a window pops up notifying you that you just declared war on the civ you were talking to....
          We hold these truths to be self-evident, that all men are created equal, that they are endowed by their Creator with certain unalienable Rights, that among these are Life, Liberty and the pursuit of Happiness... T. Jefferson "The Declaration of Independence"

          Comment


          • Lock ups MP-Hotseat & MP-PBEM assigning team colors

            Happens every time on this machine for both Hotseat & PBEM epic or an MP conquest for both all music on and all music off : processes fast until it gets to assigning team colors and then hangs up, and never advances.

            Single player works very well.

            Version 1.00 USA

            Specs of this machine:
            E Machines T 1100
            1.0 GHz Intel Celeron Processor
            Windows XP preinstalled
            128 MB
            20 GB Harddrive original (aprox 8 GB free)

            Sound Card and Video Cards are both whatever E Machines T 1100's came with.
            1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
            Templar Science Minister
            AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

            Comment


            • Periods in Default Saved Game names

              A minor "bug": All of the default Saved Game files in the Napoleon Scenario include the Month and Year in the name. The problem is that all the abbreviated months include a Period (f/e March = "Mar."), and this prevents the game from "remembering" the name of the file. Thus if you save a game in March of 1804, you better remember that yourself, because the "load game" option will default to a blank. This doesn't occur in the case of "May", which is why I realized the periods are the problem. A similar issue affecting the Shogun scenario was reported earlier in this thread - and yes, those games also default to the abbreviated months.
              To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

              From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

              Comment


              • me and 3 of my friends has a civlan last night, and have some bugs

                the minimap doesnt update correctly all the time with regards to culture borders. when we built a city and the culture combined with existing ones, it didnt draw it on the map correctly.

                the GPT thing.

                GOTOs now happen at the beginning of the first person's turn in turn-based MP. like, even though i was 3rd on the list, my GOTO orders processed on the beginning of the first person's turn (BEFORE he could manually move).

                The Sid AI cheats too much :P
                "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                - Ender, from Ender's Game by Orson Scott Card

                Comment


                • Originally posted by Gyromancer
                  Here's a new one: Playing in a lan multiplayer game it is now longer possible to cancel ANY deal peacefully on the diplomacy screen (even one in which the 20 turn initial period has expired. So, if you make a military alliance with anyone, be prepared to break it by making peace(and suffer the reputation hit) or to wait it out until it is no longer useful to the other guy (at which point, if he is an AI, he will cancel the deal himself without causing war.

                  On a similar note, you can't force a renegotiation of peace like in the old version (clicking on active deals and then clicking on peace treaty.

                  In either case you drop back to the main screen and a window pops up notifying you that you just declared war on the civ you were talking to....
                  yes, i saw this bug last night too. i made a deal with the roman AI for 30 gold and 4gpt for their workers (2). after 20 turns, i was still paying the 4gpt, so i went to click it off, and it closed, and i was at war with Rome.
                  "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                  - Ender, from Ender's Game by Orson Scott Card

                  Comment


                  • I really don't know if this is a bug or intentional, but the Ronin and Ninja units can't attack cities in the Shogun scenario- is this how it's meant to be?

                    Comment


                    • Ronin and Ninja are Non affiliated and cannot declare war on thier own, you need to declare war via diplomacy or other units, THEN use the Ninja & Ronin

                      Major problem...
                      Forbidden Palace NO LONGER WORKS!!!! niether does the flag in the editor...
                      EFR RPG GAME Designer, E.F.R. Forums The Coyn: Fantasy Mod for Civ3:Conquests

                      Comment


                      • New bug

                        Capture an enemy city, build railroads all around it but they dont actually connect to the city.

                        Anyone else seen this ?

                        Comment


                        • fishman, does it still happen after a save/reload?
                          it's just my opinion. can you dig it?

                          Comment


                          • i love how people don't read threads before reporting the same bug over and over
                            "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                            - Ender, from Ender's Game by Orson Scott Card

                            Comment


                            • the thread is getting too long to read through if you havn't been watching here from the beginning on. close to 300 posts.

                              now if someone would have time to edit the first post or start a new thread with a summarized buglist...
                              - Artificial Intelligence usually beats real stupidity
                              - Atheism is a nonprophet organization.

                              Comment


                              • Originally posted by Bane Star
                                Ronin and Ninja are Non affiliated and cannot declare war on thier own, you need to declare war via diplomacy or other units, THEN use the Ninja & Ronin
                                That's the whole thing, I want to use them when I'm not at war with someone, as you would with a privateer unit! And indeed, I can attack friendly units outside cities with them, but not units inside a city- and nor can the AI seemingly- there's about 15 barbarian Ronin units parked outside one of their cities doing nothing.

                                I was told by a friend that in her version they can indeed attack cities, so it might just be my version for some reason. Still, it beats the exclusive bug I had with Vanilla Civ whereby colony graphics would appear all over the map (Even in the ocean)!

                                Comment

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