Looking things over, it says that when a fortress is expanded with barricades, that units within it will exert a ZOC. Does this function like the old Civ2 ZOC in that enemy units will no longer be able to just run around them?
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I have not tried that yet, but I wanted to throw this out for Arrian:
Armies heal so fast now, it is too scary. I had a 3 elite horsemen army down to 1 hp (one crummy horse did it) and put in in the city. The city had a barracks and two turn later it was fully healed.
I do not know if that is the norm or I lost a turn, but either way...WoW.
I am going to have to check out a mil civ next.
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units in fortresses get free shots at units moving past them, and they call that ZOC, i assume it's the same thing.
i miss civ2's ZOC."I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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Originally posted by Uber KruX
i miss civ2's ZOC."The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
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Originally posted by Tiberius
Yeah, me too. Even if not for units, but at least fortresses/barricades should have a civ2-style ZOC. Armies don't bypass fortresses just like that.
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I'm not saying that you shoulnd't be able to bypass fortresses, but make it one tile away from it. It's not that I can't defend against the AI, but it greatly annoys me when it continuously enters my territorry and I can't do anything about it, except for declaring war."The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
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barricades look fairly useful, just that they take so damn long to build. build a fortress and then a barricade on top of that?: I think the barricade takes 16 turns? I wish they had a cheaper early version that would keep the ai out. by the time I have worker power to barricade my lines, I don't really need to, due to army strenght.
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What's changed it that units can no longer sweep past your position, they lose all movement until the next turn. Nice adition IMO.
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Originally posted by ZargonX
Ah, that's what I was looking for! No more cavalry run-bys! Fortresses may finally be useful. Are building barricades that expensive, though? That may require some mod adjustment...
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right, they lose all movement points on it, BUT when they get onto it, they get +100% defence. this does nothing but push the invasion back a turn, and get them 1 move CLOSER to your cities. a savvy player will drop 15 horsemen and 2 spears in that tile (with a defence of 4.2), and if it's on a hill (defence of 5), forget about attacking them.
so you're going to be stuck manning all the barricades with piles of units anyway. the only way i can even BEGIN to see the utility of these is with a large bombardment force waiting behind the lines, ready to bombard the hell out of the unattackable stack."I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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Originally posted by Uber KruX
right, they lose all movement points on it, BUT when they get onto it, they get +100% defence. this does nothing but push the invasion back a turn, and get them 1 move CLOSER to your cities. a savvy player will drop 15 horsemen and 2 spears in that tile (with a defence of 4.2), and if it's on a hill (defence of 5), forget about attacking them.
so you're going to be stuck manning all the barricades with piles of units anyway. the only way i can even BEGIN to see the utility of these is with a large bombardment force waiting behind the lines, ready to bombard the hell out of the unattackable stack.
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I first encountered these things in the Middle Ages scenario, where there's a line of three between England and Wales. I garrisoned the one in my territory, but the AI ignored the ones on his side, which were on hills and would have made my life miserable. Instead, they turned into a nice staging area for my invasion force.
This is a major AI problem IMHO, because if they fail to use these it's just one more advantage for the human player. It's also worth noting that I had a veteran spearman (D2) fortified inside my barricade (on grassland), and yet an AI Vet Swordsman (A3) wiped him out easily. That's not much of a sample size, but it definitely raised an eyebrow.To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton
From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise
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