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MOD: The Missing Links

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  • #46
    v2.3 ready

    Hi all,

    The v2.3 patch is ready.
    It should be the final update, and takes care of these:

    1/ Missing unit folder for Sailor
    2/ Industrial era brothel crash
    3/ Mines of Potosi & 5 Year Plan Wondersplash crashes
    4/ The blank diplomacy screens for Amazons/Ethiopians
    5/ Mass Tourism now really requires Flight
    6/ 5 Yr plan, Mines of Potosi are cheaper to build
    7/ Ka'ba is no longer government specific
    8/ Cannabis & Silver icons visible in city screen
    9/ Apache has "fortify/go to/explore" functions
    10/ Science advisor text for new techs
    11/ Trojan Horse upgrades to APC

    You can get v2.3 patch or full version here:
    http://www.ccj39.com/civ3modpacks.php

    Ta!
    AK.

    Comment


    • #47
      somebody reported that in his PTW game, Assassins, Trojan Horse, Terrorist are NOT invisible to other civs. I tried his savegame and it seems correct. No idea why though.
      Has anyone else had something similar ? After 1200 downloads, this is the first such report, so it seems very strange to me

      AK.

      Comment


      • #48
        It's true. My terrorists always gets attacked by the AI. I thought they were not invisible after a while.

        Comment


        • #49
          Damned...
          But doesn't the same thing happen with Assassins then ??
          Someone suggested "invisible" and "hidden nationality" might be incompatible. Can anyone 100 % confirm or deny this ??

          AK.

          Comment


          • #50
            AK47, how did you do this?

            //quote//8/ Cannabis & Silver icons visible in city screen//unquote//

            Additionally, I am suspicious that 'invisible' and 'hidden nationality', from my modding experience are incompatible. Anyway I am convinced enough that all units with both settings are now with one or the other. Too bad, it made for a seeming nice dynamics, if it only worked thereto.
            The Graveyard Keeper
            Of Creation Forum
            If I can't answer you don't worry
            I'll send you elsewhere

            Comment


            • #51
              @ Antrine; I edited the file called "luxuryicons_small.pcx" in the "city screen" folder.
              Both now appear in the luxuries overview in the city screen.

              Comment


              • #52
                OK - I did a few tests, and it is DEFINITELY NOT so that "invisible" and "hidden nationality" are incompatible.
                I started with a Terrorist instead of Scout in the beginning of the game, and I can assure that it was both at the same time to the AI.
                Which still doesn't solve the problem as to why the Assassins in that savegame are not invisible anymore to the AI.

                Now, I can only come up with these possibilities:

                1/ if there are too many, the AI can't cope ans starts considering them as visible ?
                2/ as soon as you enter a certain age, they become visible ?
                3/ they become visible with a certain tech ?
                4/ it's a completely random game bug ?
                5/ it has something to do with right of passage ?


                HELP !!!!!

                Comment


                • #53
                  Thanks, AK47!!

                  Am mending my files now. I added and subtracted luxuries, what a mess.

                  On the other issue, I would check if that 'savegame' had some settings altered after the fact by game defaults.

                  Anyway just an idea.
                  The Graveyard Keeper
                  Of Creation Forum
                  If I can't answer you don't worry
                  I'll send you elsewhere

                  Comment


                  • #54
                    Hello All,

                    I'm about 90% done with "Conquests: The Missing Links". Test version
                    should be ready by next Friday 20/2. Because of the 'buggy' release
                    of TML2, I want to do some serious testing on this one. The idea is
                    to test during about 4 weeks, getting out most of the bugs and
                    evaluating/improving gameplay and balance. A seperate, locked thread
                    has been set up on a forum for this.

                    I'm looking for about 7 testers. There are some criteria though:
                    - You need to have Conquests installed in English
                    - You must be able to play at Regent or Monarch level
                    - You must have enough time to finish minimum 1 complete game in 4
                    weeks
                    - You must be willing to report to the forum at least 2 - 3 times per
                    week
                    - I will inform everyone which civ to play with and which opponents
                    to choose (Canada, Ethiopia, Poland, Vietnam etc.)

                    If you are interested, and you have enough free time, send me back a
                    personal reply.

                    Thanks!
                    AK.

                    Comment


                    • #55
                      I have some thoughts regarding the AI seeing invisble new units: Maybe it's a part of the submarine bug that was fixed (?) a long time ago. Subs were attacked by enemy AI's costal fortresses.

                      Anyway, I must try this mod...

                      Would love to be a tester, but I'm very unstable on time. Let you know if I'll get any chance....

                      Comment


                      • #56
                        hey hi u doing
                        look dude i'm looking for this file in the missing links
                        za_a01.flc

                        Comment


                        • #57
                          Coming Soon...

                          Yep, TML3 (for Conquests) is nearly finished !

                          ETA: 26/03/04

                          AK.
                          Attached Files

                          Comment


                          • #58
                            the amazon queen look's like nicole kidman isn't

                            Comment


                            • #59
                              TML3 (for Conquests) is out !!!
                              new thread, because of the many, many changes :
                              *** The Missing Links 3 ***


                              AK.

                              Comment


                              • #60
                                This should be sold to Firaxis and used as the basis for another addon.

                                Comment

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